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Remove no-longer-relevant matching comment
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@ -62,7 +62,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (Composer != null)
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if (Composer != null)
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{
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{
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// For pooled rulesets, blueprints must be added for hitobjects already "current" as they would've not been "current" during the async load addition process above.
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foreach (var obj in Composer.HitObjects)
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foreach (var obj in Composer.HitObjects)
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AddBlueprintFor(obj.HitObject);
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AddBlueprintFor(obj.HitObject);
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