Fix no audiomanager in test scene working beatmap

This commit is contained in:
smoogipoo
2020-04-14 21:05:42 +09:00
parent 6935221463
commit b29957798f
2 changed files with 5 additions and 3 deletions

View File

@ -179,7 +179,7 @@ namespace osu.Game.Tests.Visual
/// <param name="audio">Audio manager. Required if a reference clock isn't provided.</param>
/// <param name="length">The length of the returned virtual track.</param>
public ClockBackedTestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, double length = 60000)
: base(beatmap, storyboard)
: base(beatmap, storyboard, audio)
{
if (referenceClock != null)
{