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Fix no audiomanager in test scene working beatmap
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@ -179,7 +179,7 @@ namespace osu.Game.Tests.Visual
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/// <param name="audio">Audio manager. Required if a reference clock isn't provided.</param>
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/// <param name="length">The length of the returned virtual track.</param>
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public ClockBackedTestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, double length = 60000)
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: base(beatmap, storyboard)
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: base(beatmap, storyboard, audio)
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{
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if (referenceClock != null)
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{
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