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Merge pull request #11270 from bdach/better-error-handling
Improve error handling at realtime room settings screen
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@ -122,7 +122,7 @@ namespace osu.Game.Online.RealtimeMultiplayer
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protected override Task<MultiplayerRoom> JoinRoom(long roomId)
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{
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if (!isConnected.Value)
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return Task.FromCanceled<MultiplayerRoom>(CancellationToken.None);
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return Task.FromCanceled<MultiplayerRoom>(new CancellationToken(true));
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return connection.InvokeAsync<MultiplayerRoom>(nameof(IMultiplayerServer.JoinRoom), roomId);
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}
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