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Consider drag handles active using mouse down instead of when dragged
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@ -36,7 +36,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected override void UpdateHoverState()
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{
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base.UpdateHoverState();
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icon.FadeColour(!HandlingMouse && IsHovered ? Color4.White : Color4.Black, TRANSFORM_DURATION, Easing.OutQuint);
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icon.FadeColour(!IsHeld && IsHovered ? Color4.White : Color4.Black, TRANSFORM_DURATION, Easing.OutQuint);
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}
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}
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}
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