mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Merge pull request #12389 from peppy/fix-editor-ctrl-drag-deselection
Fix ctrl-dragging on an existing selection unexpectedly causing deselection
This commit is contained in:
@ -1,88 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneEditorQuickDelete : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
private BlueprintContainer blueprintContainer
|
||||
=> Editor.ChildrenOfType<BlueprintContainer>().First();
|
||||
|
||||
[Test]
|
||||
public void TestQuickDeleteRemovesObject()
|
||||
{
|
||||
var addedObject = new HitCircle { StartTime = 1000 };
|
||||
|
||||
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
||||
|
||||
AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
|
||||
|
||||
AddStep("move mouse to object", () =>
|
||||
{
|
||||
var pos = blueprintContainer.ChildrenOfType<HitCirclePiece>().First().ScreenSpaceDrawQuad.Centre;
|
||||
InputManager.MoveMouseTo(pos);
|
||||
});
|
||||
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
||||
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||||
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
||||
|
||||
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestQuickDeleteRemovesSliderControlPoint()
|
||||
{
|
||||
Slider slider = new Slider { StartTime = 1000 };
|
||||
|
||||
PathControlPoint[] points =
|
||||
{
|
||||
new PathControlPoint(),
|
||||
new PathControlPoint(new Vector2(50, 0)),
|
||||
new PathControlPoint(new Vector2(100, 0))
|
||||
};
|
||||
|
||||
AddStep("add slider", () =>
|
||||
{
|
||||
slider.Path = new SliderPath(points);
|
||||
EditorBeatmap.Add(slider);
|
||||
});
|
||||
|
||||
AddStep("select added slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
||||
|
||||
AddStep("move mouse to controlpoint", () =>
|
||||
{
|
||||
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
|
||||
InputManager.MoveMouseTo(pos);
|
||||
});
|
||||
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
||||
|
||||
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||||
AddAssert("slider has 2 points", () => slider.Path.ControlPoints.Count == 2);
|
||||
|
||||
// second click should nuke the object completely.
|
||||
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||||
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
|
||||
|
||||
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
||||
}
|
||||
}
|
||||
}
|
219
osu.Game.Tests/Visual/Editing/TestSceneEditorSelection.cs
Normal file
219
osu.Game.Tests/Visual/Editing/TestSceneEditorSelection.cs
Normal file
@ -0,0 +1,219 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneEditorSelection : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
private BlueprintContainer blueprintContainer
|
||||
=> Editor.ChildrenOfType<BlueprintContainer>().First();
|
||||
|
||||
private void moveMouseToObject(Func<HitObject> targetFunc)
|
||||
{
|
||||
AddStep("move mouse to object", () =>
|
||||
{
|
||||
var pos = blueprintContainer.SelectionBlueprints
|
||||
.First(s => s.HitObject == targetFunc())
|
||||
.ChildrenOfType<HitCirclePiece>()
|
||||
.First().ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
InputManager.MoveMouseTo(pos);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasicSelect()
|
||||
{
|
||||
var addedObject = new HitCircle { StartTime = 100 };
|
||||
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
||||
|
||||
moveMouseToObject(() => addedObject);
|
||||
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
|
||||
|
||||
var addedObject2 = new HitCircle
|
||||
{
|
||||
StartTime = 100,
|
||||
Position = new Vector2(100),
|
||||
};
|
||||
|
||||
AddStep("add one more hitobject", () => EditorBeatmap.Add(addedObject2));
|
||||
AddAssert("selection unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
|
||||
|
||||
moveMouseToObject(() => addedObject2);
|
||||
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultiSelect()
|
||||
{
|
||||
var addedObjects = new[]
|
||||
{
|
||||
new HitCircle { StartTime = 100 },
|
||||
new HitCircle { StartTime = 200, Position = new Vector2(50) },
|
||||
new HitCircle { StartTime = 300, Position = new Vector2(100) },
|
||||
new HitCircle { StartTime = 400, Position = new Vector2(150) },
|
||||
};
|
||||
|
||||
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
|
||||
|
||||
moveMouseToObject(() => addedObjects[0]);
|
||||
AddStep("click first", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[0]);
|
||||
|
||||
AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
|
||||
|
||||
moveMouseToObject(() => addedObjects[1]);
|
||||
AddStep("click second", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
|
||||
|
||||
moveMouseToObject(() => addedObjects[2]);
|
||||
AddStep("click third", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("3 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 3 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[2]));
|
||||
|
||||
moveMouseToObject(() => addedObjects[1]);
|
||||
AddStep("click second", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
|
||||
}
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestMultiSelectFromDrag(bool alreadySelectedBeforeDrag)
|
||||
{
|
||||
HitCircle[] addedObjects = null;
|
||||
|
||||
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
|
||||
{
|
||||
new HitCircle { StartTime = 100 },
|
||||
new HitCircle { StartTime = 200, Position = new Vector2(50) },
|
||||
new HitCircle { StartTime = 300, Position = new Vector2(100) },
|
||||
new HitCircle { StartTime = 400, Position = new Vector2(150) },
|
||||
}));
|
||||
|
||||
moveMouseToObject(() => addedObjects[0]);
|
||||
AddStep("click first", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
|
||||
|
||||
moveMouseToObject(() => addedObjects[1]);
|
||||
|
||||
if (alreadySelectedBeforeDrag)
|
||||
AddStep("click second", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("mouse down on second", () => InputManager.PressButton(MouseButton.Left));
|
||||
|
||||
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
|
||||
|
||||
AddStep("drag to centre", () => InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddAssert("positions changed", () => addedObjects[0].Position != Vector2.Zero && addedObjects[1].Position != new Vector2(50));
|
||||
|
||||
AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
|
||||
AddStep("mouse up", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasicDeselect()
|
||||
{
|
||||
var addedObject = new HitCircle { StartTime = 100 };
|
||||
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
||||
|
||||
moveMouseToObject(() => addedObject);
|
||||
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
|
||||
|
||||
AddStep("click away", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("selection lost", () => EditorBeatmap.SelectedHitObjects.Count == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestQuickDeleteRemovesObject()
|
||||
{
|
||||
var addedObject = new HitCircle { StartTime = 1000 };
|
||||
|
||||
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
||||
|
||||
AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
|
||||
|
||||
moveMouseToObject(() => addedObject);
|
||||
|
||||
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
||||
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||||
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
||||
|
||||
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestQuickDeleteRemovesSliderControlPoint()
|
||||
{
|
||||
Slider slider = null;
|
||||
|
||||
PathControlPoint[] points =
|
||||
{
|
||||
new PathControlPoint(),
|
||||
new PathControlPoint(new Vector2(50, 0)),
|
||||
new PathControlPoint(new Vector2(100, 0))
|
||||
};
|
||||
|
||||
AddStep("add slider", () =>
|
||||
{
|
||||
slider = new Slider
|
||||
{
|
||||
StartTime = 1000,
|
||||
Path = new SliderPath(points)
|
||||
};
|
||||
|
||||
EditorBeatmap.Add(slider);
|
||||
});
|
||||
|
||||
AddStep("select added slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
||||
|
||||
AddStep("move mouse to controlpoint", () =>
|
||||
{
|
||||
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
|
||||
InputManager.MoveMouseTo(pos);
|
||||
});
|
||||
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
||||
|
||||
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||||
AddAssert("slider has 2 points", () => slider.Path.ControlPoints.Count == 2);
|
||||
|
||||
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||||
|
||||
// second click should nuke the object completely.
|
||||
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
|
||||
|
||||
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user