Rename method to be less misleading

Would rather avoid variations of Equals/Equal/IsEqual. There's not
really much equality involved as the types are different.
This commit is contained in:
Bartłomiej Dach
2021-06-03 14:13:01 +02:00
parent e8c2483f19
commit b2cc2a51ec

View File

@ -472,10 +472,10 @@ namespace osu.Game.Online.Chat
closedChannels.RemoveAt(closedChannels.Count - 1); closedChannels.RemoveAt(closedChannels.Count - 1);
// If the user has already joined the channel, try the next one // If the user has already joined the channel, try the next one
if (joinedChannels.FirstOrDefault(lastClosedChannel.IsEqual) != null) if (joinedChannels.FirstOrDefault(lastClosedChannel.Matches) != null)
continue; continue;
Channel lastChannel = AvailableChannels.FirstOrDefault(lastClosedChannel.IsEqual); Channel lastChannel = AvailableChannels.FirstOrDefault(lastClosedChannel.Matches);
if (lastChannel != null) if (lastChannel != null)
{ {
@ -596,7 +596,7 @@ namespace osu.Game.Online.Chat
Id = id; Id = id;
} }
public bool IsEqual(Channel channel) public bool Matches(Channel channel)
{ {
if (channel.Type != Type) return false; if (channel.Type != Type) return false;