mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Merge branch 'master' into fix-beatmap-info-wedge-async
This commit is contained in:
@ -182,9 +182,9 @@ namespace osu.Game.Screens.Edit
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LoadComponentAsync(currentScreen, screenContainer.Add);
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}
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protected override bool OnWheel(InputState state)
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protected override bool OnScroll(InputState state)
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{
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if (state.Mouse.WheelDelta > 0)
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if (state.Mouse.ScrollDelta.X + state.Mouse.ScrollDelta.Y > 0)
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clock.SeekBackward(true);
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else
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clock.SeekForward(true);
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@ -123,15 +123,15 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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/// </summary>
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private float? localZoomTarget;
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protected override bool OnWheel(InputState state)
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protected override bool OnScroll(InputState state)
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{
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if (!state.Keyboard.ControlPressed)
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return base.OnWheel(state);
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return base.OnScroll(state);
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relativeContentZoomTarget = Content.ToLocalSpace(state.Mouse.NativeState.Position).X / Content.DrawSize.X;
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localZoomTarget = ToLocalSpace(state.Mouse.NativeState.Position).X;
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Zoom += state.Mouse.WheelDelta;
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Zoom += state.Mouse.ScrollDelta.Y;
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return true;
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}
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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@ -30,43 +29,48 @@ namespace osu.Game.Screens
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{
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base.LogoArriving(logo, resuming);
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logo.BeatMatching = false;
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logo.Triangles = false;
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logo.Origin = Anchor.BottomRight;
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logo.Anchor = Anchor.BottomRight;
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logo.Position = new Vector2(-40);
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logo.Scale = new Vector2(0.2f);
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logo.FadeInFromZero(5000, Easing.OutQuint);
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}
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private OsuScreen loadScreen;
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private ShaderPrecompiler precompiler;
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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LoadComponentAsync(precompiler = new ShaderPrecompiler(loadIfReady), Add);
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LoadComponentAsync(loadScreen = showDisclaimer ? (OsuScreen)new Disclaimer() : new Intro(), s => loadIfReady());
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}
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private void loadIfReady()
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{
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if (ChildScreen == loadScreen) return;
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if (loadScreen.LoadState != LoadState.Ready)
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return;
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if (!precompiler.FinishedCompiling)
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return;
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Push(loadScreen);
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logo.Delay(500).FadeInFromZero(1000, Easing.OutQuint);
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}
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protected override void LogoSuspending(OsuLogo logo)
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{
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base.LogoSuspending(logo);
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logo.FadeOut(100);
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logo.FadeOut(logo.Alpha * 400);
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}
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private OsuScreen loadableScreen;
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private ShaderPrecompiler precompiler;
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protected virtual OsuScreen CreateLoadableScreen() => showDisclaimer ? (OsuScreen)new Disclaimer() : new Intro();
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protected virtual ShaderPrecompiler CreateShaderPrecompiler() => new ShaderPrecompiler();
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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LoadComponentAsync(precompiler = CreateShaderPrecompiler(), Add);
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LoadComponentAsync(loadableScreen = CreateLoadableScreen());
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checkIfLoaded();
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}
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private void checkIfLoaded()
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{
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if (loadableScreen.LoadState != LoadState.Ready || !precompiler.FinishedCompiling)
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{
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Schedule(checkIfLoaded);
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return;
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}
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Push(loadableScreen);
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}
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[BackgroundDependencyLoader]
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@ -80,16 +84,10 @@ namespace osu.Game.Screens
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/// </summary>
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public class ShaderPrecompiler : Drawable
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{
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private readonly Action onLoaded;
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private readonly List<Shader> loadTargets = new List<Shader>();
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public bool FinishedCompiling { get; private set; }
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public ShaderPrecompiler(Action onLoaded)
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{
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this.onLoaded = onLoaded;
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}
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[BackgroundDependencyLoader]
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private void load(ShaderManager manager)
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{
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@ -103,16 +101,17 @@ namespace osu.Game.Screens
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loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
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}
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protected virtual bool AllLoaded => loadTargets.All(s => s.Loaded);
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protected override void Update()
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{
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base.Update();
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// if our target is null we are done.
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if (loadTargets.All(s => s.Loaded))
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if (AllLoaded)
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{
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FinishedCompiling = true;
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Expire();
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onLoaded?.Invoke();
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}
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}
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}
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@ -79,31 +79,6 @@ namespace osu.Game.Screens.Menu
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seeya = audio.Sample.Get(@"seeya");
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}
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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Game.Beatmap.Value = beatmap;
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if (menuVoice)
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welcome.Play();
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Scheduler.AddDelayed(delegate
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{
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// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
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if (menuMusic)
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track.Start();
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LoadComponentAsync(mainMenu = new MainMenu());
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Scheduler.AddDelayed(delegate
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{
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DidLoadMenu = true;
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Push(mainMenu);
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}, delay_step_one);
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}, delay_step_two);
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}
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private const double delay_step_one = 2300;
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private const double delay_step_two = 600;
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@ -113,6 +88,29 @@ namespace osu.Game.Screens.Menu
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{
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base.LogoArriving(logo, resuming);
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if (!resuming)
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{
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Game.Beatmap.Value = beatmap;
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if (menuVoice)
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welcome.Play();
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Scheduler.AddDelayed(delegate
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{
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// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
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if (menuMusic)
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track.Start();
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LoadComponentAsync(mainMenu = new MainMenu());
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Scheduler.AddDelayed(delegate
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{
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DidLoadMenu = true;
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Push(mainMenu);
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}, delay_step_one);
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}, delay_step_two);
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}
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logo.RelativePositionAxes = Axes.Both;
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logo.Colour = Color4.White;
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logo.Ripple = false;
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@ -24,8 +24,8 @@ namespace osu.Game.Screens.Menu
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private readonly Box leftBox;
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private readonly Box rightBox;
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private Box leftBox;
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private Box rightBox;
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private const float amplitude_dead_zone = 0.25f;
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private const float alpha_multiplier = (1 - amplitude_dead_zone) / 0.55f;
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@ -42,27 +42,6 @@ namespace osu.Game.Screens.Menu
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RelativeSizeAxes = Axes.Both;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Children = new Drawable[]
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{
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leftBox = new Box
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Y,
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Width = box_width,
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Alpha = 0,
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Blending = BlendingMode.Additive,
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},
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rightBox = new Box
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Y,
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Width = box_width,
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Alpha = 0,
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Blending = BlendingMode.Additive,
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}
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};
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}
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[BackgroundDependencyLoader]
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@ -72,10 +51,34 @@ namespace osu.Game.Screens.Menu
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// linear colour looks better in this case, so let's use it for now.
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Color4 gradientDark = colours.Blue.Opacity(0).ToLinear();
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Color4 gradientLight = colours.Blue.Opacity(0.3f).ToLinear();
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Color4 gradientLight = colours.Blue.Opacity(0.6f).ToLinear();
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leftBox.Colour = ColourInfo.GradientHorizontal(gradientLight, gradientDark);
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rightBox.Colour = ColourInfo.GradientHorizontal(gradientDark, gradientLight);
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Children = new Drawable[]
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{
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leftBox = new Box
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Y,
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Width = box_width * 2,
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// align off-screen to make sure our edges don't become visible during parallax.
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X = -box_width,
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Alpha = 0,
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Blending = BlendingMode.Additive,
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Colour = ColourInfo.GradientHorizontal(gradientLight, gradientDark)
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},
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rightBox = new Box
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Y,
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Width = box_width * 2,
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X = box_width,
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Alpha = 0,
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Blending = BlendingMode.Additive,
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Colour = ColourInfo.GradientHorizontal(gradientDark, gradientLight)
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}
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};
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
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@ -64,6 +64,8 @@ namespace osu.Game.Screens.Menu
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set { colourAndTriangles.FadeTo(value ? 1 : 0, transition_length, Easing.OutQuint); }
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}
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public bool BeatMatching = true;
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => logoContainer.ReceiveMouseInputAt(screenSpacePos);
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public bool Ripple
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@ -264,6 +266,8 @@ namespace osu.Game.Screens.Menu
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{
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base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
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if (!BeatMatching) return;
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lastBeatIndex = beatIndex;
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var beatLength = timingPoint.BeatLength;
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@ -41,7 +41,7 @@ namespace osu.Game.Screens.Multi.Components
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private readonly Bindable<RoomStatus> statusBind = new Bindable<RoomStatus>();
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private readonly Bindable<GameType> typeBind = new Bindable<GameType>();
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private readonly Bindable<BeatmapInfo> beatmapBind = new Bindable<BeatmapInfo>();
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private readonly Bindable<User[]> participantsBind = new Bindable<User[]>();
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private readonly Bindable<IEnumerable<User>> participantsBind = new Bindable<IEnumerable<User>>();
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public readonly Room Room;
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@ -12,28 +12,23 @@ namespace osu.Game.Screens.Multi.Components
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private const float text_size = 30;
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private const float transition_duration = 100;
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private readonly OsuSpriteText count, slash, max;
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private readonly OsuSpriteText count, slash, maxText;
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public int Count
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{
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set => count.Text = value.ToString();
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}
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private int? max;
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public int? Max
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{
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get => max;
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set
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{
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if (value == null)
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{
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slash.FadeOut(transition_duration);
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max.FadeOut(transition_duration);
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}
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else
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{
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slash.FadeIn(transition_duration);
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max.Text = value.ToString();
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max.FadeIn(transition_duration);
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}
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if (value == max) return;
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max = value;
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updateMax();
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}
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}
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@ -56,12 +51,29 @@ namespace osu.Game.Screens.Multi.Components
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TextSize = text_size,
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Font = @"Exo2.0-Light"
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},
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max = new OsuSpriteText
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maxText = new OsuSpriteText
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{
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TextSize = text_size,
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Font = @"Exo2.0-Light"
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},
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};
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updateMax();
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}
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private void updateMax()
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{
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if (Max == null)
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{
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slash.FadeOut(transition_duration);
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maxText.FadeOut(transition_duration);
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}
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else
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{
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slash.FadeIn(transition_duration);
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maxText.Text = Max.ToString();
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maxText.FadeIn(transition_duration);
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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@ -33,7 +34,7 @@ namespace osu.Game.Screens.Multi.Components
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private readonly Bindable<GameType> typeBind = new Bindable<GameType>();
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private readonly Bindable<BeatmapInfo> beatmapBind = new Bindable<BeatmapInfo>();
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private readonly Bindable<int?> maxParticipantsBind = new Bindable<int?>();
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private readonly Bindable<User[]> participantsBind = new Bindable<User[]>();
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private readonly Bindable<IEnumerable<User>> participantsBind = new Bindable<IEnumerable<User>>();
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private OsuColour colours;
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private Box statusStrip;
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@ -214,7 +215,7 @@ namespace osu.Game.Screens.Multi.Components
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participantsBind.ValueChanged += p =>
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{
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participantCount.Count = p.Length;
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participantCount.Count = p.Count();
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participantInfo.Participants = p;
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participantsFlow.ChildrenEnumerable = p.Select(u => new UserTile(u));
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};
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@ -225,6 +225,7 @@ namespace osu.Game.Screens
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logo.Anchor = Anchor.TopLeft;
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logo.Origin = Anchor.Centre;
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logo.RelativePositionAxes = Axes.None;
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logo.BeatMatching = true;
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logo.Triangles = true;
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logo.Ripple = true;
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}
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@ -364,7 +364,7 @@ namespace osu.Game.Screens.Play
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Background?.FadeTo(1f, fade_out_duration);
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}
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protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !pauseContainer.IsPaused;
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protected override bool OnScroll(InputState state) => mouseWheelDisabled.Value && !pauseContainer.IsPaused;
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private void initializeStoryboard(bool asyncLoad)
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{
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@ -50,11 +50,11 @@ namespace osu.Game.Screens.Play.PlayerSettings
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content.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
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}
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button.FadeColour(expanded ? buttonActiveColour : Color4.White, 200, Easing.OutQuint);
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updateExpanded();
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}
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}
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private Color4 buttonActiveColour;
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private Color4 expandedColour;
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protected PlayerSettingsGroup()
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{
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@ -130,9 +130,13 @@ namespace osu.Game.Screens.Play.PlayerSettings
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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button.Colour = buttonActiveColour = colours.Yellow;
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expandedColour = colours.Yellow;
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updateExpanded();
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}
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private void updateExpanded() => button.FadeColour(expanded ? expandedColour : Color4.White, 200, Easing.InOutQuint);
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protected override Container<Drawable> Content => content;
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protected override bool OnHover(InputState state) => true;
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@ -92,6 +92,6 @@ namespace osu.Game.Screens.Play
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}
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}
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private string formatTime(TimeSpan timeSpan) => $"{(timeSpan < TimeSpan.Zero ? "-" : "")}{timeSpan.Duration().TotalMinutes:N0}:{timeSpan.Duration().Seconds:D2}";
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private string formatTime(TimeSpan timeSpan) => $"{(timeSpan < TimeSpan.Zero ? "-" : "")}{Math.Floor(timeSpan.Duration().TotalMinutes)}:{timeSpan.Duration().Seconds:D2}";
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}
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}
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Reference in New Issue
Block a user