Merge branch 'master' into fix-beatmap-info-wedge-async

This commit is contained in:
Dan Balasescu 2018-06-04 20:29:29 +09:00 committed by GitHub
commit b2cc7b9a5c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
45 changed files with 360 additions and 202 deletions

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@ -1,6 +1,6 @@
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Subproject commit aebfa5bc5c634c1fd0c103e0c17518e5111a67c7 Subproject commit b963ce82505bc953db0a0763679e1ec80a060811

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@ -22,7 +22,7 @@
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"build", "build",
"--no-restore", "--no-restore",
"osu.Game.Rulesets.Taiko.Tests.csproj", "osu.Game.Rulesets.Taiko.Tests.csproj",
"/p:TargetFramework=netcoreapp2.0", "/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release", "/p:Configuration=Release",
"/p:GenerateFullPaths=true", "/p:GenerateFullPaths=true",
"/m", "/m",
@ -75,7 +75,7 @@
"problemMatcher": [] "problemMatcher": []
}, },
{ {
"label": "Restore (netcoreapp2.0)", "label": "Restore (netcoreapp2.1)",
"type": "shell", "type": "shell",
"command": "dotnet", "command": "dotnet",
"args": [ "args": [

View File

@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks> <TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Project References"> <ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />

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@ -65,11 +65,7 @@ namespace osu.Game.Tests.Visual
carousel.SelectionChanged = s => currentSelection = s; carousel.SelectionChanged = s => currentSelection = s;
AddStep("Load Beatmaps", () => { carousel.BeatmapSets = beatmapSets; }); loadBeatmaps(beatmapSets);
bool changed = false;
carousel.BeatmapSetsChanged = () => changed = true;
AddUntilStep(() => changed, "Wait for load");
testTraversal(); testTraversal();
testFiltering(); testFiltering();
@ -84,6 +80,17 @@ namespace osu.Game.Tests.Visual
testCarouselRootIsRandom(); testCarouselRootIsRandom();
} }
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets)
{
bool changed = false;
AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
{
carousel.BeatmapSetsChanged = () => changed = true;
carousel.BeatmapSets = beatmapSets;
});
AddUntilStep(() => changed, "Wait for load");
}
private void ensureRandomFetchSuccess() => private void ensureRandomFetchSuccess() =>
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet); AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
@ -423,7 +430,7 @@ namespace osu.Game.Tests.Visual
for (int i = 1; i <= 50; i++) for (int i = 1; i <= 50; i++)
beatmapSets.Add(createTestBeatmapSet(i)); beatmapSets.Add(createTestBeatmapSet(i));
AddStep("Load 50 Beatmaps", () => { carousel.BeatmapSets = beatmapSets; }); loadBeatmaps(beatmapSets);
advanceSelection(direction: 1, diff: false); advanceSelection(direction: 1, diff: false);
checkNonmatchingFilter(); checkNonmatchingFilter();
checkNonmatchingFilter(); checkNonmatchingFilter();

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@ -0,0 +1,115 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseLoaderAnimation : OsuTestCase
{
private TestLoader loader;
protected override void LoadComplete()
{
base.LoadComplete();
// required to preload the logo in a headless run (so it doesn't delay the loading itself).
Add(new OsuLogo());
bool logoVisible = false;
AddStep("almost instant display", () => Child = loader = new TestLoader(250));
AddUntilStep(() =>
{
logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded;
}, "loaded");
AddAssert("logo not visible", () => !logoVisible);
AddStep("short load", () => Child = loader = new TestLoader(800));
AddUntilStep(() =>
{
logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded;
}, "loaded");
AddAssert("logo visible", () => logoVisible);
AddUntilStep(() => loader.Logo?.Alpha == 0, "logo gone");
AddStep("longer load", () => Child = loader = new TestLoader(1400));
AddUntilStep(() =>
{
logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded;
}, "loaded");
AddAssert("logo visible", () => logoVisible);
AddUntilStep(() => loader.Logo?.Alpha == 0, "logo gone");
}
private class TestLoader : Loader
{
private readonly double delay;
public OsuLogo Logo;
private TestScreen screen;
public bool ScreenLoaded => screen.IsCurrentScreen;
public TestLoader(double delay)
{
this.delay = delay;
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
Logo = logo;
base.LogoArriving(logo, resuming);
}
protected override OsuScreen CreateLoadableScreen() => screen = new TestScreen();
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler(delay);
private class TestShaderPrecompiler : ShaderPrecompiler
{
private readonly double delay;
private double startTime;
public TestShaderPrecompiler(double delay)
{
this.delay = delay;
}
protected override void LoadComplete()
{
base.LoadComplete();
startTime = Time.Current;
}
protected override bool AllLoaded => Time.Current > startTime + delay;
}
private class TestScreen : OsuScreen
{
public TestScreen()
{
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.DarkSlateGray,
Alpha = 0,
};
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
Child.FadeInFromZero(200);
}
}
}
}
}

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks> <TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Project References"> <ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />

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@ -170,7 +170,7 @@ namespace osu.Game.Beatmaps
{ {
if (error is OperationCanceledException) return; if (error is OperationCanceledException) return;
downloadNotification.State = ProgressNotificationState.Completed; downloadNotification.State = ProgressNotificationState.Cancelled;
Logger.Error(error, "Beatmap download failed!"); Logger.Error(error, "Beatmap download failed!");
currentDownloads.Remove(request); currentDownloads.Remove(request);
}; };

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@ -36,6 +36,11 @@ namespace osu.Game.Beatmaps
/// </summary> /// </summary>
public bool HasVideo { get; set; } public bool HasVideo { get; set; }
/// <summary>
/// Whether or not this beatmap set has a storyboard.
/// </summary>
public bool HasStoryboard { get; set; }
/// <summary> /// <summary>
/// The different sizes of cover art for this beatmap set. /// The different sizes of cover art for this beatmap set.
/// </summary> /// </summary>

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@ -73,6 +73,7 @@ namespace osu.Game.Online.API
throw new TimeoutException(@"API request timeout hit"); throw new TimeoutException(@"API request timeout hit");
WebRequest = CreateWebRequest(); WebRequest = CreateWebRequest();
WebRequest.Failed += Fail;
WebRequest.AllowRetryOnTimeout = false; WebRequest.AllowRetryOnTimeout = false;
WebRequest.AddHeader("Authorization", $"Bearer {api.AccessToken}"); WebRequest.AddHeader("Authorization", $"Bearer {api.AccessToken}");

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@ -30,6 +30,9 @@ namespace osu.Game.Online.API.Requests
[JsonProperty(@"video")] [JsonProperty(@"video")]
private bool hasVideo { get; set; } private bool hasVideo { get; set; }
[JsonProperty(@"storyboard")]
private bool hasStoryboard { get; set; }
[JsonProperty(@"status")] [JsonProperty(@"status")]
private BeatmapSetOnlineStatus status { get; set; } private BeatmapSetOnlineStatus status { get; set; }
@ -65,6 +68,7 @@ namespace osu.Game.Online.API.Requests
BPM = bpm, BPM = bpm,
Status = status, Status = status,
HasVideo = hasVideo, HasVideo = hasVideo,
HasStoryboard = hasStoryboard,
Submitted = submitted, Submitted = submitted,
Ranked = ranked, Ranked = ranked,
LastUpdated = lastUpdated, LastUpdated = lastUpdated,

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Users; using osu.Game.Users;
@ -16,6 +17,6 @@ namespace osu.Game.Online.Multiplayer
public Bindable<GameType> Type = new Bindable<GameType>(); public Bindable<GameType> Type = new Bindable<GameType>();
public Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>(); public Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
public Bindable<int?> MaxParticipants = new Bindable<int?>(); public Bindable<int?> MaxParticipants = new Bindable<int?>();
public Bindable<User[]> Participants = new Bindable<User[]>(); public Bindable<IEnumerable<User>> Participants = new Bindable<IEnumerable<User>>();
} }
} }

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@ -149,7 +149,7 @@ namespace osu.Game.Overlays.Direct
{ {
new OsuSpriteText new OsuSpriteText
{ {
Text = $"from {SetInfo.Metadata.Source}", Text = $"{SetInfo.Metadata.Source}",
TextSize = 14, TextSize = 14,
Shadow = false, Shadow = false,
Colour = colours.Gray5, Colour = colours.Gray5,
@ -195,18 +195,18 @@ namespace osu.Game.Overlays.Direct
new Statistic(FontAwesome.fa_heart, SetInfo.OnlineInfo?.FavouriteCount ?? 0), new Statistic(FontAwesome.fa_heart, SetInfo.OnlineInfo?.FavouriteCount ?? 0),
}, },
}, },
playButton = new PlayButton(SetInfo)
{
Margin = new MarginPadding { Top = 5, Left = 10 },
Size = new Vector2(30),
Alpha = 0,
},
statusContainer = new FillFlowContainer statusContainer = new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 5, Left = 5 }, Margin = new MarginPadding { Top = 5, Left = 5 },
Spacing = new Vector2(5), Spacing = new Vector2(5),
}, },
playButton = new PlayButton(SetInfo)
{
Margin = new MarginPadding { Top = 5, Left = 10 },
Size = new Vector2(30),
Alpha = 0,
},
}); });
if (SetInfo.OnlineInfo?.HasVideo ?? false) if (SetInfo.OnlineInfo?.HasVideo ?? false)
@ -214,24 +214,31 @@ namespace osu.Game.Overlays.Direct
statusContainer.Add(new IconPill(FontAwesome.fa_film)); statusContainer.Add(new IconPill(FontAwesome.fa_film));
} }
if (SetInfo.OnlineInfo?.HasStoryboard ?? false)
{
statusContainer.Add(new IconPill(FontAwesome.fa_image));
}
statusContainer.Add(new BeatmapSetOnlineStatusPill(12, new MarginPadding { Horizontal = 10, Vertical = 5 }) statusContainer.Add(new BeatmapSetOnlineStatusPill(12, new MarginPadding { Horizontal = 10, Vertical = 5 })
{ {
Status = SetInfo.OnlineInfo?.Status ?? BeatmapSetOnlineStatus.None, Status = SetInfo.OnlineInfo?.Status ?? BeatmapSetOnlineStatus.None,
}); });
PreviewPlaying.ValueChanged += _ => updateStatusContainer();
} }
protected override bool OnHover(InputState state) protected override bool OnHover(InputState state)
{ {
statusContainer.FadeOut(120, Easing.InOutQuint); updateStatusContainer();
return base.OnHover(state); return base.OnHover(state);
} }
protected override void OnHoverLost(InputState state) protected override void OnHoverLost(InputState state)
{ {
base.OnHoverLost(state); base.OnHoverLost(state);
updateStatusContainer();
statusContainer.FadeIn(120, Easing.InOutQuint);
} }
private void updateStatusContainer() => statusContainer.FadeTo(IsHovered || PreviewPlaying ? 0 : 1, 120, Easing.InOutQuint);
} }
} }

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@ -126,7 +126,7 @@ namespace osu.Game.Overlays.Direct
return; return;
} }
icon.Icon = playing ? FontAwesome.fa_pause : FontAwesome.fa_play; icon.Icon = playing ? FontAwesome.fa_stop : FontAwesome.fa_play;
icon.FadeColour(playing || IsHovered ? hoverColour : Color4.White, 120, Easing.InOutQuint); icon.FadeColour(playing || IsHovered ? hoverColour : Color4.White, 120, Easing.InOutQuint);
if (playing) if (playing)

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@ -180,7 +180,7 @@ namespace osu.Game.Overlays.KeyBinding
return true; return true;
} }
protected override bool OnWheel(InputState state) protected override bool OnScroll(InputState state)
{ {
if (HasFocus) if (HasFocus)
{ {
@ -192,7 +192,7 @@ namespace osu.Game.Overlays.KeyBinding
} }
} }
return base.OnWheel(state); return base.OnScroll(state);
} }
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)

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@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using osu.Framework.Logging;
using osu.Game.Database; using osu.Game.Database;
namespace osu.Game.Rulesets namespace osu.Game.Rulesets
@ -114,8 +115,9 @@ namespace osu.Game.Rulesets
var assembly = Assembly.LoadFrom(file); var assembly = Assembly.LoadFrom(file);
loaded_assemblies[assembly] = assembly.GetTypes().First(t => t.IsPublic && t.IsSubclassOf(typeof(Ruleset))); loaded_assemblies[assembly] = assembly.GetTypes().First(t => t.IsPublic && t.IsSubclassOf(typeof(Ruleset)));
} }
catch (Exception) catch (Exception e)
{ {
Logger.Error(e, "Failed to load ruleset");
} }
} }
} }

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@ -182,9 +182,9 @@ namespace osu.Game.Screens.Edit
LoadComponentAsync(currentScreen, screenContainer.Add); LoadComponentAsync(currentScreen, screenContainer.Add);
} }
protected override bool OnWheel(InputState state) protected override bool OnScroll(InputState state)
{ {
if (state.Mouse.WheelDelta > 0) if (state.Mouse.ScrollDelta.X + state.Mouse.ScrollDelta.Y > 0)
clock.SeekBackward(true); clock.SeekBackward(true);
else else
clock.SeekForward(true); clock.SeekForward(true);

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@ -123,15 +123,15 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
/// </summary> /// </summary>
private float? localZoomTarget; private float? localZoomTarget;
protected override bool OnWheel(InputState state) protected override bool OnScroll(InputState state)
{ {
if (!state.Keyboard.ControlPressed) if (!state.Keyboard.ControlPressed)
return base.OnWheel(state); return base.OnScroll(state);
relativeContentZoomTarget = Content.ToLocalSpace(state.Mouse.NativeState.Position).X / Content.DrawSize.X; relativeContentZoomTarget = Content.ToLocalSpace(state.Mouse.NativeState.Position).X / Content.DrawSize.X;
localZoomTarget = ToLocalSpace(state.Mouse.NativeState.Position).X; localZoomTarget = ToLocalSpace(state.Mouse.NativeState.Position).X;
Zoom += state.Mouse.WheelDelta; Zoom += state.Mouse.ScrollDelta.Y;
return true; return true;
} }

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -30,43 +29,48 @@ namespace osu.Game.Screens
{ {
base.LogoArriving(logo, resuming); base.LogoArriving(logo, resuming);
logo.BeatMatching = false;
logo.Triangles = false; logo.Triangles = false;
logo.Origin = Anchor.BottomRight; logo.Origin = Anchor.BottomRight;
logo.Anchor = Anchor.BottomRight; logo.Anchor = Anchor.BottomRight;
logo.Position = new Vector2(-40); logo.Position = new Vector2(-40);
logo.Scale = new Vector2(0.2f); logo.Scale = new Vector2(0.2f);
logo.FadeInFromZero(5000, Easing.OutQuint); logo.Delay(500).FadeInFromZero(1000, Easing.OutQuint);
}
private OsuScreen loadScreen;
private ShaderPrecompiler precompiler;
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
LoadComponentAsync(precompiler = new ShaderPrecompiler(loadIfReady), Add);
LoadComponentAsync(loadScreen = showDisclaimer ? (OsuScreen)new Disclaimer() : new Intro(), s => loadIfReady());
}
private void loadIfReady()
{
if (ChildScreen == loadScreen) return;
if (loadScreen.LoadState != LoadState.Ready)
return;
if (!precompiler.FinishedCompiling)
return;
Push(loadScreen);
} }
protected override void LogoSuspending(OsuLogo logo) protected override void LogoSuspending(OsuLogo logo)
{ {
base.LogoSuspending(logo); base.LogoSuspending(logo);
logo.FadeOut(100); logo.FadeOut(logo.Alpha * 400);
}
private OsuScreen loadableScreen;
private ShaderPrecompiler precompiler;
protected virtual OsuScreen CreateLoadableScreen() => showDisclaimer ? (OsuScreen)new Disclaimer() : new Intro();
protected virtual ShaderPrecompiler CreateShaderPrecompiler() => new ShaderPrecompiler();
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
LoadComponentAsync(precompiler = CreateShaderPrecompiler(), Add);
LoadComponentAsync(loadableScreen = CreateLoadableScreen());
checkIfLoaded();
}
private void checkIfLoaded()
{
if (loadableScreen.LoadState != LoadState.Ready || !precompiler.FinishedCompiling)
{
Schedule(checkIfLoaded);
return;
}
Push(loadableScreen);
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -80,16 +84,10 @@ namespace osu.Game.Screens
/// </summary> /// </summary>
public class ShaderPrecompiler : Drawable public class ShaderPrecompiler : Drawable
{ {
private readonly Action onLoaded;
private readonly List<Shader> loadTargets = new List<Shader>(); private readonly List<Shader> loadTargets = new List<Shader>();
public bool FinishedCompiling { get; private set; } public bool FinishedCompiling { get; private set; }
public ShaderPrecompiler(Action onLoaded)
{
this.onLoaded = onLoaded;
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ShaderManager manager) private void load(ShaderManager manager)
{ {
@ -103,16 +101,17 @@ namespace osu.Game.Screens
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE)); loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
} }
protected virtual bool AllLoaded => loadTargets.All(s => s.Loaded);
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
// if our target is null we are done. // if our target is null we are done.
if (loadTargets.All(s => s.Loaded)) if (AllLoaded)
{ {
FinishedCompiling = true; FinishedCompiling = true;
Expire(); Expire();
onLoaded?.Invoke();
} }
} }
} }

View File

@ -79,31 +79,6 @@ namespace osu.Game.Screens.Menu
seeya = audio.Sample.Get(@"seeya"); seeya = audio.Sample.Get(@"seeya");
} }
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
Game.Beatmap.Value = beatmap;
if (menuVoice)
welcome.Play();
Scheduler.AddDelayed(delegate
{
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
if (menuMusic)
track.Start();
LoadComponentAsync(mainMenu = new MainMenu());
Scheduler.AddDelayed(delegate
{
DidLoadMenu = true;
Push(mainMenu);
}, delay_step_one);
}, delay_step_two);
}
private const double delay_step_one = 2300; private const double delay_step_one = 2300;
private const double delay_step_two = 600; private const double delay_step_two = 600;
@ -113,6 +88,29 @@ namespace osu.Game.Screens.Menu
{ {
base.LogoArriving(logo, resuming); base.LogoArriving(logo, resuming);
if (!resuming)
{
Game.Beatmap.Value = beatmap;
if (menuVoice)
welcome.Play();
Scheduler.AddDelayed(delegate
{
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
if (menuMusic)
track.Start();
LoadComponentAsync(mainMenu = new MainMenu());
Scheduler.AddDelayed(delegate
{
DidLoadMenu = true;
Push(mainMenu);
}, delay_step_one);
}, delay_step_two);
}
logo.RelativePositionAxes = Axes.Both; logo.RelativePositionAxes = Axes.Both;
logo.Colour = Color4.White; logo.Colour = Color4.White;
logo.Ripple = false; logo.Ripple = false;

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@ -24,8 +24,8 @@ namespace osu.Game.Screens.Menu
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>(); private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private readonly Box leftBox; private Box leftBox;
private readonly Box rightBox; private Box rightBox;
private const float amplitude_dead_zone = 0.25f; private const float amplitude_dead_zone = 0.25f;
private const float alpha_multiplier = (1 - amplitude_dead_zone) / 0.55f; private const float alpha_multiplier = (1 - amplitude_dead_zone) / 0.55f;
@ -42,27 +42,6 @@ namespace osu.Game.Screens.Menu
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
Anchor = Anchor.Centre; Anchor = Anchor.Centre;
Origin = Anchor.Centre; Origin = Anchor.Centre;
Children = new Drawable[]
{
leftBox = new Box
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Y,
Width = box_width,
Alpha = 0,
Blending = BlendingMode.Additive,
},
rightBox = new Box
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Y,
Width = box_width,
Alpha = 0,
Blending = BlendingMode.Additive,
}
};
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -72,10 +51,34 @@ namespace osu.Game.Screens.Menu
// linear colour looks better in this case, so let's use it for now. // linear colour looks better in this case, so let's use it for now.
Color4 gradientDark = colours.Blue.Opacity(0).ToLinear(); Color4 gradientDark = colours.Blue.Opacity(0).ToLinear();
Color4 gradientLight = colours.Blue.Opacity(0.3f).ToLinear(); Color4 gradientLight = colours.Blue.Opacity(0.6f).ToLinear();
leftBox.Colour = ColourInfo.GradientHorizontal(gradientLight, gradientDark); Children = new Drawable[]
rightBox.Colour = ColourInfo.GradientHorizontal(gradientDark, gradientLight); {
leftBox = new Box
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Y,
Width = box_width * 2,
// align off-screen to make sure our edges don't become visible during parallax.
X = -box_width,
Alpha = 0,
Blending = BlendingMode.Additive,
Colour = ColourInfo.GradientHorizontal(gradientLight, gradientDark)
},
rightBox = new Box
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Y,
Width = box_width * 2,
X = box_width,
Alpha = 0,
Blending = BlendingMode.Additive,
Colour = ColourInfo.GradientHorizontal(gradientDark, gradientLight)
}
};
} }
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)

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@ -64,6 +64,8 @@ namespace osu.Game.Screens.Menu
set { colourAndTriangles.FadeTo(value ? 1 : 0, transition_length, Easing.OutQuint); } set { colourAndTriangles.FadeTo(value ? 1 : 0, transition_length, Easing.OutQuint); }
} }
public bool BeatMatching = true;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => logoContainer.ReceiveMouseInputAt(screenSpacePos); public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => logoContainer.ReceiveMouseInputAt(screenSpacePos);
public bool Ripple public bool Ripple
@ -264,6 +266,8 @@ namespace osu.Game.Screens.Menu
{ {
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes); base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
if (!BeatMatching) return;
lastBeatIndex = beatIndex; lastBeatIndex = beatIndex;
var beatLength = timingPoint.BeatLength; var beatLength = timingPoint.BeatLength;

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@ -41,7 +41,7 @@ namespace osu.Game.Screens.Multi.Components
private readonly Bindable<RoomStatus> statusBind = new Bindable<RoomStatus>(); private readonly Bindable<RoomStatus> statusBind = new Bindable<RoomStatus>();
private readonly Bindable<GameType> typeBind = new Bindable<GameType>(); private readonly Bindable<GameType> typeBind = new Bindable<GameType>();
private readonly Bindable<BeatmapInfo> beatmapBind = new Bindable<BeatmapInfo>(); private readonly Bindable<BeatmapInfo> beatmapBind = new Bindable<BeatmapInfo>();
private readonly Bindable<User[]> participantsBind = new Bindable<User[]>(); private readonly Bindable<IEnumerable<User>> participantsBind = new Bindable<IEnumerable<User>>();
public readonly Room Room; public readonly Room Room;

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@ -12,28 +12,23 @@ namespace osu.Game.Screens.Multi.Components
private const float text_size = 30; private const float text_size = 30;
private const float transition_duration = 100; private const float transition_duration = 100;
private readonly OsuSpriteText count, slash, max; private readonly OsuSpriteText count, slash, maxText;
public int Count public int Count
{ {
set => count.Text = value.ToString(); set => count.Text = value.ToString();
} }
private int? max;
public int? Max public int? Max
{ {
get => max;
set set
{ {
if (value == null) if (value == max) return;
{ max = value;
slash.FadeOut(transition_duration);
max.FadeOut(transition_duration); updateMax();
}
else
{
slash.FadeIn(transition_duration);
max.Text = value.ToString();
max.FadeIn(transition_duration);
}
} }
} }
@ -56,12 +51,29 @@ namespace osu.Game.Screens.Multi.Components
TextSize = text_size, TextSize = text_size,
Font = @"Exo2.0-Light" Font = @"Exo2.0-Light"
}, },
max = new OsuSpriteText maxText = new OsuSpriteText
{ {
TextSize = text_size, TextSize = text_size,
Font = @"Exo2.0-Light" Font = @"Exo2.0-Light"
}, },
}; };
updateMax();
}
private void updateMax()
{
if (Max == null)
{
slash.FadeOut(transition_duration);
maxText.FadeOut(transition_duration);
}
else
{
slash.FadeIn(transition_duration);
maxText.Text = Max.ToString();
maxText.FadeIn(transition_duration);
}
} }
} }
} }

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
@ -33,7 +34,7 @@ namespace osu.Game.Screens.Multi.Components
private readonly Bindable<GameType> typeBind = new Bindable<GameType>(); private readonly Bindable<GameType> typeBind = new Bindable<GameType>();
private readonly Bindable<BeatmapInfo> beatmapBind = new Bindable<BeatmapInfo>(); private readonly Bindable<BeatmapInfo> beatmapBind = new Bindable<BeatmapInfo>();
private readonly Bindable<int?> maxParticipantsBind = new Bindable<int?>(); private readonly Bindable<int?> maxParticipantsBind = new Bindable<int?>();
private readonly Bindable<User[]> participantsBind = new Bindable<User[]>(); private readonly Bindable<IEnumerable<User>> participantsBind = new Bindable<IEnumerable<User>>();
private OsuColour colours; private OsuColour colours;
private Box statusStrip; private Box statusStrip;
@ -214,7 +215,7 @@ namespace osu.Game.Screens.Multi.Components
participantsBind.ValueChanged += p => participantsBind.ValueChanged += p =>
{ {
participantCount.Count = p.Length; participantCount.Count = p.Count();
participantInfo.Participants = p; participantInfo.Participants = p;
participantsFlow.ChildrenEnumerable = p.Select(u => new UserTile(u)); participantsFlow.ChildrenEnumerable = p.Select(u => new UserTile(u));
}; };

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@ -225,6 +225,7 @@ namespace osu.Game.Screens
logo.Anchor = Anchor.TopLeft; logo.Anchor = Anchor.TopLeft;
logo.Origin = Anchor.Centre; logo.Origin = Anchor.Centre;
logo.RelativePositionAxes = Axes.None; logo.RelativePositionAxes = Axes.None;
logo.BeatMatching = true;
logo.Triangles = true; logo.Triangles = true;
logo.Ripple = true; logo.Ripple = true;
} }

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@ -364,7 +364,7 @@ namespace osu.Game.Screens.Play
Background?.FadeTo(1f, fade_out_duration); Background?.FadeTo(1f, fade_out_duration);
} }
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !pauseContainer.IsPaused; protected override bool OnScroll(InputState state) => mouseWheelDisabled.Value && !pauseContainer.IsPaused;
private void initializeStoryboard(bool asyncLoad) private void initializeStoryboard(bool asyncLoad)
{ {

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@ -50,11 +50,11 @@ namespace osu.Game.Screens.Play.PlayerSettings
content.ResizeHeightTo(0, transition_duration, Easing.OutQuint); content.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
} }
button.FadeColour(expanded ? buttonActiveColour : Color4.White, 200, Easing.OutQuint); updateExpanded();
} }
} }
private Color4 buttonActiveColour; private Color4 expandedColour;
protected PlayerSettingsGroup() protected PlayerSettingsGroup()
{ {
@ -130,9 +130,13 @@ namespace osu.Game.Screens.Play.PlayerSettings
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
button.Colour = buttonActiveColour = colours.Yellow; expandedColour = colours.Yellow;
updateExpanded();
} }
private void updateExpanded() => button.FadeColour(expanded ? expandedColour : Color4.White, 200, Easing.InOutQuint);
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
protected override bool OnHover(InputState state) => true; protected override bool OnHover(InputState state) => true;

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@ -92,6 +92,6 @@ namespace osu.Game.Screens.Play
} }
} }
private string formatTime(TimeSpan timeSpan) => $"{(timeSpan < TimeSpan.Zero ? "-" : "")}{timeSpan.Duration().TotalMinutes:N0}:{timeSpan.Duration().Seconds:D2}"; private string formatTime(TimeSpan timeSpan) => $"{(timeSpan < TimeSpan.Zero ? "-" : "")}{Math.Floor(timeSpan.Duration().TotalMinutes)}:{timeSpan.Duration().Seconds:D2}";
} }
} }

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@ -59,9 +59,9 @@ namespace osu.Game.Tests.Visual
Clock.ProcessFrame(); Clock.ProcessFrame();
} }
protected override bool OnWheel(InputState state) protected override bool OnScroll(InputState state)
{ {
if (state.Mouse.WheelDelta > 0) if (state.Mouse.ScrollDelta.Y > 0)
Clock.SeekBackward(true); Clock.SeekBackward(true);
else else
Clock.SeekForward(true); Clock.SeekForward(true);