Move children to CarouselGroup

This commit is contained in:
Dean Herbert
2017-12-18 11:57:13 +09:00
parent 7173829896
commit b2cd32eb95
3 changed files with 54 additions and 46 deletions

View File

@ -53,7 +53,7 @@ namespace osu.Game.Screens.Select
public override bool HandleInput => AllowSelection; public override bool HandleInput => AllowSelection;
private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children?.OfType<CarouselBeatmapSet>() ?? new CarouselBeatmapSet[] { }; private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
public IEnumerable<BeatmapSetInfo> BeatmapSets public IEnumerable<BeatmapSetInfo> BeatmapSets
{ {
@ -277,7 +277,7 @@ namespace osu.Game.Screens.Select
private void applyActiveCriteria(bool debounce, bool scroll) private void applyActiveCriteria(bool debounce, bool scroll)
{ {
if (root.Children?.Any() != true) return; if (root.Children.Any() != true) return;
void perform() void perform()
{ {

View File

@ -14,15 +14,63 @@ namespace osu.Game.Screens.Select.Carousel
protected override DrawableCarouselItem CreateDrawableRepresentation() => null; protected override DrawableCarouselItem CreateDrawableRepresentation() => null;
public override void AddChild(CarouselItem i) public IReadOnlyList<CarouselItem> Children => InternalChildren;
protected List<CarouselItem> InternalChildren = new List<CarouselItem>();
public override List<DrawableCarouselItem> Drawables
{
get
{
var drawables = base.Drawables;
foreach (var c in InternalChildren)
drawables.AddRange(c.Drawables);
return drawables;
}
}
public virtual void RemoveChild(CarouselItem i)
{
InternalChildren.Remove(i);
// it's important we do the deselection after removing, so any further actions based on
// State.ValueChanged make decisions post-removal.
i.State.Value = CarouselItemState.Collapsed;
}
public virtual void AddChild(CarouselItem i)
{ {
i.State.ValueChanged += v => ChildItemStateChanged(i, v); i.State.ValueChanged += v => ChildItemStateChanged(i, v);
base.AddChild(i); InternalChildren.Add(i);
} }
public CarouselGroup(List<CarouselItem> items = null) public CarouselGroup(List<CarouselItem> items = null)
{ {
if (items != null) InternalChildren = items; if (items != null) InternalChildren = items;
State.ValueChanged += v =>
{
switch (v)
{
case CarouselItemState.Collapsed:
case CarouselItemState.NotSelected:
InternalChildren.ForEach(c => c.State.Value = CarouselItemState.Collapsed);
break;
case CarouselItemState.Selected:
InternalChildren.ForEach(c =>
{
if (c.State == CarouselItemState.Collapsed) c.State.Value = CarouselItemState.NotSelected;
});
break;
}
};
}
public override void Filter(FilterCriteria criteria)
{
base.Filter(criteria);
InternalChildren.Sort((x, y) => x.CompareTo(criteria, y));
InternalChildren.ForEach(c => c.Filter(criteria));
} }
protected virtual void ChildItemStateChanged(CarouselItem item, CarouselItemState value) protected virtual void ChildItemStateChanged(CarouselItem item, CarouselItemState value)

View File

@ -13,66 +13,28 @@ namespace osu.Game.Screens.Select.Carousel
public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected); public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
public IReadOnlyList<CarouselItem> Children => InternalChildren;
protected List<CarouselItem> InternalChildren { get; set; }
/// <summary> /// <summary>
/// This item is not in a hidden state. /// This item is not in a hidden state.
/// </summary> /// </summary>
public bool Visible => State.Value != CarouselItemState.Collapsed && !Filtered; public bool Visible => State.Value != CarouselItemState.Collapsed && !Filtered;
public IEnumerable<DrawableCarouselItem> Drawables public virtual List<DrawableCarouselItem> Drawables
{ {
get get
{ {
List<DrawableCarouselItem> items = new List<DrawableCarouselItem>(); var items = new List<DrawableCarouselItem>();
var self = drawableRepresentation.Value; var self = drawableRepresentation.Value;
if (self?.IsPresent == true) items.Add(self); if (self?.IsPresent == true) items.Add(self);
if (InternalChildren != null)
foreach (var c in InternalChildren)
items.AddRange(c.Drawables);
return items; return items;
} }
} }
public virtual void AddChild(CarouselItem i) => (InternalChildren ?? (InternalChildren = new List<CarouselItem>())).Add(i);
public virtual void RemoveChild(CarouselItem i)
{
InternalChildren?.Remove(i);
// it's important we do the deselection after removing, so any further actions based on
// State.ValueChanged make decisions post-removal.
i.State.Value = CarouselItemState.Collapsed;
}
protected CarouselItem() protected CarouselItem()
{ {
drawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation); drawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
State.ValueChanged += v =>
{
if (InternalChildren == null) return;
switch (v)
{
case CarouselItemState.Collapsed:
case CarouselItemState.NotSelected:
InternalChildren.ForEach(c => c.State.Value = CarouselItemState.Collapsed);
break;
case CarouselItemState.Selected:
InternalChildren.ForEach(c =>
{
if (c.State == CarouselItemState.Collapsed) c.State.Value = CarouselItemState.NotSelected;
});
break;
}
};
Filtered.ValueChanged += v => Filtered.ValueChanged += v =>
{ {
if (v && State == CarouselItemState.Selected) if (v && State == CarouselItemState.Selected)
@ -86,8 +48,6 @@ namespace osu.Game.Screens.Select.Carousel
public virtual void Filter(FilterCriteria criteria) public virtual void Filter(FilterCriteria criteria)
{ {
InternalChildren?.Sort((x, y) => x.CompareTo(criteria, y));
InternalChildren?.ForEach(c => c.Filter(criteria));
} }
public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => GetHashCode().CompareTo(other.GetHashCode()); public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => GetHashCode().CompareTo(other.GetHashCode());