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https://github.com/osukey/osukey.git
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Add basic intro sequence.
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@ -19,7 +19,7 @@ using OpenTK.Input;
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namespace osu.Game.GameModes.Menu
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{
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public class ButtonSystem : Container
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public partial class ButtonSystem : Container
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{
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public Action OnEdit;
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public Action OnExit;
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@ -103,8 +103,9 @@ namespace osu.Game.GameModes.Menu
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}
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}
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},
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osuLogo = new OsuLogo(onOsuLogo)
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osuLogo = new OsuLogo
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{
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Action = onOsuLogo,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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@ -273,95 +274,6 @@ namespace osu.Game.GameModes.Menu
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base.Update();
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}
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/// <summary>
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/// osu! logo and its attachments (pulsing, visualiser etc.)
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/// </summary>
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class OsuLogo : AutoSizeContainer
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{
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private Sprite logo;
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private Container logoBounceContainer;
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private MenuVisualisation vis;
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private Action clickAction;
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public float SizeForFlow => logo == null ? 0 : logo.Size.X * logo.Scale.X * logoBounceContainer.Scale.X * 0.8f;
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public override void Load()
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{
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base.Load();
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Sprite ripple;
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Children = new Drawable[]
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{
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logoBounceContainer = new AutoSizeContainer
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{
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Children = new Drawable[]
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{
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logo = new Sprite()
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{
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Texture = Game.Textures.Get(@"Menu/logo"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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ripple = new Sprite()
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{
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Texture = Game.Textures.Get(@"Menu/logo"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0.4f
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},
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vis = new MenuVisualisation
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = logo.Size,
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Additive = true,
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Alpha = 0.2f,
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}
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}
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}
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};
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ripple.ScaleTo(1.1f, 500);
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ripple.FadeOut(500);
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ripple.Loop(300);
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}
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public OsuLogo(Action action)
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{
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clickAction = action;
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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logoBounceContainer.ScaleTo(1.1f, 1000, EasingTypes.Out);
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return true;
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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logoBounceContainer.ScaleTo(1.2f, 500, EasingTypes.OutElastic);
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return true;
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}
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protected override bool OnClick(InputState state)
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{
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clickAction?.Invoke();
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return true;
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}
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protected override bool OnHover(InputState state)
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{
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logoBounceContainer.ScaleTo(1.2f, 500, EasingTypes.OutElastic);
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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logoBounceContainer.ScaleTo(1, 500, EasingTypes.OutElastic);
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}
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}
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/// <summary>
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/// A flow container with an origin based on one of its contained drawables.
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/// </summary>
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