Add basic intro sequence.

This commit is contained in:
Dean Herbert
2016-10-07 17:07:23 +09:00
parent 656aee41e2
commit b2d899feb5
4 changed files with 169 additions and 91 deletions

View File

@ -19,7 +19,7 @@ using OpenTK.Input;
namespace osu.Game.GameModes.Menu
{
public class ButtonSystem : Container
public partial class ButtonSystem : Container
{
public Action OnEdit;
public Action OnExit;
@ -103,8 +103,9 @@ namespace osu.Game.GameModes.Menu
}
}
},
osuLogo = new OsuLogo(onOsuLogo)
osuLogo = new OsuLogo
{
Action = onOsuLogo,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
@ -273,95 +274,6 @@ namespace osu.Game.GameModes.Menu
base.Update();
}
/// <summary>
/// osu! logo and its attachments (pulsing, visualiser etc.)
/// </summary>
class OsuLogo : AutoSizeContainer
{
private Sprite logo;
private Container logoBounceContainer;
private MenuVisualisation vis;
private Action clickAction;
public float SizeForFlow => logo == null ? 0 : logo.Size.X * logo.Scale.X * logoBounceContainer.Scale.X * 0.8f;
public override void Load()
{
base.Load();
Sprite ripple;
Children = new Drawable[]
{
logoBounceContainer = new AutoSizeContainer
{
Children = new Drawable[]
{
logo = new Sprite()
{
Texture = Game.Textures.Get(@"Menu/logo"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
ripple = new Sprite()
{
Texture = Game.Textures.Get(@"Menu/logo"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0.4f
},
vis = new MenuVisualisation
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = logo.Size,
Additive = true,
Alpha = 0.2f,
}
}
}
};
ripple.ScaleTo(1.1f, 500);
ripple.FadeOut(500);
ripple.Loop(300);
}
public OsuLogo(Action action)
{
clickAction = action;
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
logoBounceContainer.ScaleTo(1.1f, 1000, EasingTypes.Out);
return true;
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
logoBounceContainer.ScaleTo(1.2f, 500, EasingTypes.OutElastic);
return true;
}
protected override bool OnClick(InputState state)
{
clickAction?.Invoke();
return true;
}
protected override bool OnHover(InputState state)
{
logoBounceContainer.ScaleTo(1.2f, 500, EasingTypes.OutElastic);
return true;
}
protected override void OnHoverLost(InputState state)
{
logoBounceContainer.ScaleTo(1, 500, EasingTypes.OutElastic);
}
}
/// <summary>
/// A flow container with an origin based on one of its contained drawables.
/// </summary>