Add basic intro sequence.

This commit is contained in:
Dean Herbert
2016-10-07 17:07:23 +09:00
parent 656aee41e2
commit b2d899feb5
4 changed files with 169 additions and 91 deletions

View File

@ -5,24 +5,46 @@ using System;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.GameModes;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Game.GameModes.Backgrounds;
using OpenTK.Graphics;
namespace osu.Game.GameModes.Menu
{
class Intro : OsuGameMode
{
private OsuLogo logo;
protected override BackgroundMode CreateBackground() => new BackgroundModeEmpty();
public override void Load()
{
base.Load();
Children = new Drawable[]
{
logo = new OsuLogo()
{
Alpha = 0,
Additive = true,
Interactive = false,
Colour = Color4.DarkGray,
Ripple = false
}
};
AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
welcome.Play();
AudioTrack bgm = Game.Audio.Track.Get(@"circles");
bgm.Looping = true;
Game.Scheduler.Add(delegate
{
welcome.Play();
}, true);
Game.Scheduler.AddDelayed(delegate
{
bgm.Start();
@ -32,6 +54,17 @@ namespace osu.Game.GameModes.Menu
{
Push(new MainMenu());
}, 2900);
logo.ScaleTo(0);
logo.ScaleTo(1,5900, EasingTypes.OutQuint);
logo.FadeIn(30000, EasingTypes.OutQuint);
}
protected override void OnSuspending(GameMode next)
{
Content.FadeOut(300);
base.OnSuspending(next);
}
}
}