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Merge branch 'master' into fruit-piece-in-place
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Skinning.Default
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{
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public class FruitPulpFormation : PulpFormation
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{
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public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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VisualRepresentation.BindValueChanged(setFormation, true);
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}
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private void setFormation(ValueChangedEvent<FruitVisualRepresentation> visualRepresentation)
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{
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Clear();
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switch (visualRepresentation.NewValue)
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{
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case FruitVisualRepresentation.Pear:
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Add(new Vector2(0, -0.33f), new Vector2(SMALL_PULP));
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Add(PositionAt(60, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
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Add(PositionAt(180, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
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Add(PositionAt(300, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
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break;
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case FruitVisualRepresentation.Grape:
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Add(new Vector2(0, -0.25f), new Vector2(SMALL_PULP));
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Add(PositionAt(0, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
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Add(PositionAt(120, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
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Add(PositionAt(240, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
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break;
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case FruitVisualRepresentation.Pineapple:
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Add(new Vector2(0, -0.3f), new Vector2(SMALL_PULP));
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Add(PositionAt(45, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
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Add(PositionAt(135, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
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Add(PositionAt(225, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
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Add(PositionAt(315, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
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break;
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case FruitVisualRepresentation.Raspberry:
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Add(new Vector2(0, -0.34f), new Vector2(SMALL_PULP));
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Add(PositionAt(0, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
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Add(PositionAt(90, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
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Add(PositionAt(180, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
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Add(PositionAt(270, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
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break;
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}
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}
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}
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}
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