Merge branch 'master' into fruit-piece-in-place

This commit is contained in:
ekrctb
2020-12-07 18:57:42 +09:00
125 changed files with 308 additions and 234 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Skinning;
using osuTK.Graphics;
using static osu.Game.Skinning.LegacySkinConfiguration;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
public class CatchLegacySkinTransformer : LegacySkinTransformer
{
/// <summary>
/// For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default.
/// </summary>
private bool providesComboCounter => this.HasFont(GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score");
public CatchLegacySkinTransformer(ISkinSource source)
: base(source)
{
}
public override Drawable GetDrawableComponent(ISkinComponent component)
{
if (component is HUDSkinComponent hudComponent)
{
switch (hudComponent.Component)
{
case HUDSkinComponents.ComboCounter:
// catch may provide its own combo counter; hide the default.
return providesComboCounter ? Drawable.Empty() : null;
}
}
if (!(component is CatchSkinComponent catchSkinComponent))
return null;
switch (catchSkinComponent.Component)
{
case CatchSkinComponents.Fruit:
if (GetTexture("fruit-pear") != null)
return new LegacyFruitPiece();
break;
case CatchSkinComponents.Banana:
if (GetTexture("fruit-bananas") != null)
return new LegacyBananaPiece();
break;
case CatchSkinComponents.Droplet:
if (GetTexture("fruit-drop") != null)
return new LegacyDropletPiece();
break;
case CatchSkinComponents.CatcherIdle:
return this.GetAnimation("fruit-catcher-idle", true, true, true) ??
this.GetAnimation("fruit-ryuuta", true, true, true);
case CatchSkinComponents.CatcherFail:
return this.GetAnimation("fruit-catcher-fail", true, true, true) ??
this.GetAnimation("fruit-ryuuta", true, true, true);
case CatchSkinComponents.CatcherKiai:
return this.GetAnimation("fruit-catcher-kiai", true, true, true) ??
this.GetAnimation("fruit-ryuuta", true, true, true);
case CatchSkinComponents.CatchComboCounter:
if (providesComboCounter)
return new LegacyCatchComboCounter(Source);
break;
}
return null;
}
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
{
case CatchSkinColour colour:
var result = (Bindable<Color4>)Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
if (result == null)
return null;
result.Value = LegacyColourCompatibility.DisallowZeroAlpha(result.Value);
return (IBindable<TValue>)result;
}
return Source.GetConfig<TLookup, TValue>(lookup);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
using static osu.Game.Skinning.LegacySkinConfiguration;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
/// <summary>
/// A combo counter implementation that visually behaves almost similar to stable's osu!catch combo counter.
/// </summary>
public class LegacyCatchComboCounter : CompositeDrawable, ICatchComboCounter
{
private readonly LegacyRollingCounter counter;
private readonly LegacyRollingCounter explosion;
public LegacyCatchComboCounter(ISkin skin)
{
var fontName = skin.GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score";
var fontOverlap = skin.GetConfig<LegacySetting, float>(LegacySetting.ComboOverlap)?.Value ?? -2f;
AutoSizeAxes = Axes.Both;
Alpha = 0f;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Scale = new Vector2(0.8f);
InternalChildren = new Drawable[]
{
explosion = new LegacyRollingCounter(skin, fontName, fontOverlap)
{
Alpha = 0.65f,
Blending = BlendingParameters.Additive,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1.5f),
},
counter = new LegacyRollingCounter(skin, fontName, fontOverlap)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
};
}
private int lastDisplayedCombo;
public void UpdateCombo(int combo, Color4? hitObjectColour = null)
{
if (combo == lastDisplayedCombo)
return;
// There may still be existing transforms to the counter (including value change after 250ms),
// finish them immediately before new transforms.
counter.SetCountWithoutRolling(lastDisplayedCombo);
lastDisplayedCombo = combo;
if (Time.Elapsed < 0)
{
// needs more work to make rewind somehow look good.
// basically we want the previous increment to play... or turning off RemoveCompletedTransforms (not feasible from a performance angle).
Hide();
return;
}
// Combo fell to zero, roll down and fade out the counter.
if (combo == 0)
{
counter.Current.Value = 0;
explosion.Current.Value = 0;
this.FadeOut(400, Easing.Out);
}
else
{
this.FadeInFromZero().Then().Delay(1000).FadeOut(300);
counter.ScaleTo(1.5f)
.ScaleTo(0.8f, 250, Easing.Out)
.OnComplete(c => c.SetCountWithoutRolling(combo));
counter.Delay(250)
.ScaleTo(1f)
.ScaleTo(1.1f, 60).Then().ScaleTo(1f, 30);
explosion.Colour = hitObjectColour ?? Color4.White;
explosion.SetCountWithoutRolling(combo);
explosion.ScaleTo(1.5f)
.ScaleTo(1.9f, 400, Easing.Out)
.FadeOutFromOne(400);
}
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Catch.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
internal class LegacyFruitPiece : LegacyCatchHitObjectPiece
{
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
private readonly string[] lookupNames =
{
"fruit-pear", "fruit-grapes", "fruit-apple", "fruit-orange"
};
protected override void LoadComplete()
{
base.LoadComplete();
var fruit = (DrawableFruit)DrawableHitObject;
if (fruit != null)
VisualRepresentation.BindTo(fruit.VisualRepresentation);
VisualRepresentation.BindValueChanged(visual => setTexture(visual.NewValue), true);
}
private void setTexture(FruitVisualRepresentation visualRepresentation)
{
Texture texture = Skin.GetTexture(lookupNames[(int)visualRepresentation]);
Texture overlayTexture = Skin.GetTexture(lookupNames[(int)visualRepresentation] + "-overlay");
SetTexture(texture, overlayTexture);
}
}
}