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Add swell and drumroll blueprints
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@ -87,11 +87,11 @@ namespace osu.Game.Rulesets.Edit
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/// <summary>
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/// Updates the position of this <see cref="PlacementBlueprint"/> to a new screen-space position.
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/// </summary>
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/// <param name="snapResult">The snap result information.</param>
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public virtual void UpdatePosition(SnapResult snapResult)
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/// <param name="result">The snap result information.</param>
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public virtual void UpdatePosition(SnapResult result)
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{
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if (!PlacementActive)
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HitObject.StartTime = snapResult.Time ?? EditorClock?.CurrentTime ?? Time.Current;
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HitObject.StartTime = result.Time ?? EditorClock?.CurrentTime ?? Time.Current;
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}
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/// <summary>
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