Merge branch 'master' into drawable-room-update

This commit is contained in:
Seth
2017-07-11 20:42:44 -03:00
committed by GitHub
146 changed files with 954 additions and 771 deletions

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@ -2,16 +2,38 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics.Backgrounds;
namespace osu.Game.Screens.Backgrounds
{
public class BackgroundScreenDefault : BackgroundScreen
{
private int currentDisplay;
private const int background_count = 5;
private string backgroundName => $@"Menu/menu-background-{currentDisplay % background_count + 1}";
private Background current;
[BackgroundDependencyLoader]
private void load()
{
Add(new Background(@"Backgrounds/bg1"));
display(new Background(backgroundName));
}
private void display(Background newBackground)
{
current?.FadeOut(800, EasingTypes.OutQuint);
current?.Expire();
Add(current = newBackground);
}
public void Next()
{
currentDisplay++;
LoadComponentAsync(new Background(backgroundName) { Depth = currentDisplay }, display);
}
}
}
}

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Screens.Menu;
namespace osu.Game.Screens
@ -20,9 +19,9 @@ namespace osu.Game.Screens
private void load(OsuGame game)
{
if (game.IsDeployedBuild)
LoadComponentAsync(new Disclaimer(), d => Push((Screen)d));
LoadComponentAsync(new Disclaimer(), d => Push(d));
else
LoadComponentAsync(new Intro(), d => Push((Screen)d));
LoadComponentAsync(new Intro(), d => Push(d));
}
}
}

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@ -9,7 +9,6 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
@ -17,6 +16,9 @@ using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Graphics.Containers;
using osu.Framework.Audio.Track;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Screens.Menu
{
@ -24,22 +26,23 @@ namespace osu.Game.Screens.Menu
/// Button designed specifically for the osu!next main menu.
/// In order to correctly flow, we have to use a negative margin on the parent container (due to the parallelogram shape).
/// </summary>
public class Button : Container, IStateful<ButtonState>
public class Button : BeatSyncedContainer, IStateful<ButtonState>
{
private readonly Container iconText;
private readonly Container box;
private readonly Box boxHoverLayer;
private readonly TextAwesome icon;
private readonly string internalName;
private readonly string sampleName;
private readonly Action clickAction;
private readonly Key triggerKey;
private SampleChannel sampleClick;
private SampleChannel sampleHover;
public override bool Contains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => box.ReceiveMouseInputAt(screenSpacePos);
public Button(string text, string internalName, FontAwesome symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown)
public Button(string text, string sampleName, FontAwesome symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown)
{
this.internalName = internalName;
this.sampleName = sampleName;
this.clickAction = clickAction;
this.triggerKey = triggerKey;
@ -116,94 +119,40 @@ namespace osu.Game.Screens.Menu
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
if (!IsHovered) return;
bool rightward = beatIndex % 2 == 1;
double duration = timingPoint.BeatLength / 2;
icon.RotateTo(rightward ? 10 : -10, duration * 2, EasingTypes.InOutSine);
icon.MoveToY(-10, duration, EasingTypes.Out);
icon.ScaleTo(Vector2.One, duration, EasingTypes.Out);
using (icon.BeginDelayedSequence(duration))
{
icon.MoveToY(0, duration, EasingTypes.In);
icon.ScaleTo(new Vector2(1, 0.9f), duration, EasingTypes.In);
}
}
protected override bool OnHover(InputState state)
{
if (State != ButtonState.Expanded) return true;
//if (OsuGame.Instance.IsActive)
// Game.Audio.PlaySamplePositional($@"menu-{internalName}-hover", @"menuclick");
sampleHover?.Play();
box.ScaleTo(new Vector2(1.5f, 1), 500, EasingTypes.OutElastic);
int duration = 0; //(int)(Game.Audio.BeatLength / 2);
if (duration == 0) duration = 250;
double duration = TimeUntilNextBeat;
icon.ClearTransforms();
icon.ScaleTo(1, 500, EasingTypes.OutElasticHalf);
const double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time.Current + offset;
icon.RotateTo(10, offset, EasingTypes.InOutSine);
icon.ScaleTo(new Vector2(1, 0.9f), offset, EasingTypes.Out);
icon.Transforms.Add(new TransformRotation
{
StartValue = -10,
EndValue = 10,
StartTime = startTime,
EndTime = startTime + duration * 2,
Easing = EasingTypes.InOutSine,
LoopCount = -1,
LoopDelay = duration * 2
});
icon.Transforms.Add(new TransformPosition
{
StartValue = Vector2.Zero,
EndValue = new Vector2(0, -10),
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
icon.Transforms.Add(new TransformScale
{
StartValue = new Vector2(1, 0.9f),
EndValue = Vector2.One,
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
icon.Transforms.Add(new TransformPosition
{
StartValue = new Vector2(0, -10),
EndValue = Vector2.Zero,
StartTime = startTime + duration,
EndTime = startTime + duration * 2,
Easing = EasingTypes.In,
LoopCount = -1,
LoopDelay = duration
});
icon.Transforms.Add(new TransformScale
{
StartValue = Vector2.One,
EndValue = new Vector2(1, 0.9f),
StartTime = startTime + duration,
EndTime = startTime + duration * 2,
Easing = EasingTypes.In,
LoopCount = -1,
LoopDelay = duration
});
icon.Transforms.Add(new TransformRotation
{
StartValue = 10,
EndValue = -10,
StartTime = startTime + duration * 2,
EndTime = startTime + duration * 4,
Easing = EasingTypes.InOutSine,
LoopCount = -1,
LoopDelay = duration * 2
});
icon.RotateTo(10, duration, EasingTypes.InOutSine);
icon.ScaleTo(new Vector2(1, 0.9f), duration, EasingTypes.Out);
return true;
}
@ -212,7 +161,6 @@ namespace osu.Game.Screens.Menu
icon.ClearTransforms();
icon.RotateTo(0, 500, EasingTypes.Out);
icon.MoveTo(Vector2.Zero, 500, EasingTypes.Out);
icon.ScaleTo(0.7f, 500, EasingTypes.OutElasticHalf);
icon.ScaleTo(Vector2.One, 200, EasingTypes.Out);
if (State == ButtonState.Expanded)
@ -222,7 +170,9 @@ namespace osu.Game.Screens.Menu
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleClick = audio.Sample.Get($@"Menu/menu-{internalName}-click") ?? audio.Sample.Get(internalName.Contains(@"back") ? @"Menu/menuback" : @"Menu/menuhit");
sampleHover = audio.Sample.Get(@"Menu/hover");
if (!string.IsNullOrEmpty(sampleName))
sampleClick = audio.Sample.Get($@"Menu/{sampleName}");
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
@ -259,7 +209,7 @@ namespace osu.Game.Screens.Menu
private void trigger()
{
sampleClick.Play();
sampleClick?.Play();
clickAction?.Invoke();

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@ -15,6 +15,8 @@ using osu.Game.Overlays.Toolbar;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio;
namespace osu.Game.Screens.Menu
{
@ -51,6 +53,8 @@ namespace osu.Game.Screens.Menu
private readonly List<Button> buttonsTopLevel = new List<Button>();
private readonly List<Button> buttonsPlay = new List<Button>();
private SampleChannel sampleBack;
public ButtonSystem()
{
RelativeSizeAxes = Axes.Both;
@ -82,8 +86,8 @@ namespace osu.Game.Screens.Menu
AutoSizeAxes = Axes.Both,
Children = new[]
{
settingsButton = new Button(@"settings", @"settings", FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
backButton = new Button(@"back", @"back", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -WEDGE_WIDTH),
settingsButton = new Button(@"settings", string.Empty, FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
backButton = new Button(@"back", string.Empty, FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -WEDGE_WIDTH),
iconFacade = new Container //need a container to make the osu! icon flow properly.
{
Size = new Vector2(0, BUTTON_AREA_HEIGHT)
@ -101,23 +105,24 @@ namespace osu.Game.Screens.Menu
}
};
buttonsPlay.Add(new Button(@"solo", @"freeplay", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
buttonsPlay.Add(new Button(@"multi", @"multiplayer", FontAwesome.fa_users, new Color4(94, 63, 186, 255), () => OnMulti?.Invoke(), 0, Key.M));
buttonsPlay.Add(new Button(@"chart", @"charts", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), () => OnChart?.Invoke()));
buttonsPlay.Add(new Button(@"solo", @"select-6", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
buttonsPlay.Add(new Button(@"multi", @"select-5", FontAwesome.fa_users, new Color4(94, 63, 186, 255), () => OnMulti?.Invoke(), 0, Key.M));
buttonsPlay.Add(new Button(@"chart", @"select-5", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), () => OnChart?.Invoke()));
buttonsTopLevel.Add(new Button(@"play", @"play", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, WEDGE_WIDTH, Key.P));
buttonsTopLevel.Add(new Button(@"osu!editor", @"edit", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
buttonsTopLevel.Add(new Button(@"osu!direct", @"direct", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D));
buttonsTopLevel.Add(new Button(@"exit", @"exit", FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q));
buttonsTopLevel.Add(new Button(@"play", @"select-1", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, WEDGE_WIDTH, Key.P));
buttonsTopLevel.Add(new Button(@"osu!editor", @"select-5", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
buttonsTopLevel.Add(new Button(@"osu!direct", string.Empty, FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D));
buttonsTopLevel.Add(new Button(@"exit", string.Empty, FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q));
buttonFlow.Add(buttonsPlay);
buttonFlow.Add(buttonsTopLevel);
}
[BackgroundDependencyLoader(true)]
private void load(OsuGame game = null)
private void load(AudioManager audio, OsuGame game = null)
{
toolbar = game?.Toolbar;
sampleBack = audio.Sample.Get(@"Menu/select-4");
}
protected override void LoadComplete()
@ -167,6 +172,7 @@ namespace osu.Game.Screens.Menu
private void onBack()
{
sampleBack?.Play();
State = MenuState.TopLevel;
}
@ -207,86 +213,89 @@ namespace osu.Game.Screens.Menu
backButton.ContractStyle = 0;
settingsButton.ContractStyle = 0;
switch (state)
bool fromInitial = lastState == MenuState.Initial;
if (state == MenuState.TopLevel)
buttonArea.Flush(true);
using (buttonArea.BeginDelayedSequence(fromInitial ? 150 : 0, true))
{
case MenuState.Exit:
case MenuState.Initial:
toolbar?.Hide();
switch (state)
{
case MenuState.Exit:
case MenuState.Initial:
toolbar?.Hide();
buttonAreaBackground.ScaleTo(Vector2.One, 500, EasingTypes.Out);
buttonArea.FadeOut(300);
buttonAreaBackground.ScaleTo(Vector2.One, 500, EasingTypes.Out);
buttonArea.FadeOut(300);
osuLogo.Delay(150);
osuLogo.MoveTo(Vector2.Zero, 800, EasingTypes.OutExpo);
osuLogo.ScaleTo(1, 800, EasingTypes.OutExpo);
using (osuLogo.BeginDelayedSequence(150))
{
osuLogo.MoveTo(Vector2.Zero, 800, EasingTypes.OutExpo);
osuLogo.ScaleTo(1, 800, EasingTypes.OutExpo);
}
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Contracted;
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Contracted;
foreach (Button b in buttonsPlay)
b.State = ButtonState.Contracted;
foreach (Button b in buttonsPlay)
b.State = ButtonState.Contracted;
if (state == MenuState.Exit)
{
osuLogo.RotateTo(20, EXIT_DELAY * 1.5f);
osuLogo.FadeOut(EXIT_DELAY);
}
break;
case MenuState.TopLevel:
buttonArea.Flush(true);
if (state == MenuState.Exit)
{
osuLogo.RotateTo(20, EXIT_DELAY * 1.5f);
osuLogo.FadeOut(EXIT_DELAY);
}
else if (lastState == MenuState.TopLevel)
sampleBack?.Play();
break;
case MenuState.TopLevel:
buttonAreaBackground.ScaleTo(Vector2.One, 200, EasingTypes.Out);
buttonAreaBackground.ScaleTo(Vector2.One, 200, EasingTypes.Out);
osuLogo.ClearTransforms();
osuLogo.MoveTo(buttonFlow.DrawPosition, 200, EasingTypes.In);
osuLogo.ScaleTo(0.5f, 200, EasingTypes.In);
osuLogo.MoveTo(buttonFlow.DrawPosition, 200, EasingTypes.In);
osuLogo.ScaleTo(0.5f, 200, EasingTypes.In);
buttonArea.FadeIn(300);
buttonArea.FadeIn(300);
if (lastState == MenuState.Initial)
{
buttonArea.Delay(150, true);
if (osuLogo.Scale.X > 0.5f)
if (fromInitial && osuLogo.Scale.X > 0.5f)
using (osuLogo.BeginDelayedSequence(200, true))
osuLogo.Impact();
}
Scheduler.AddDelayed(() => toolbar?.Show(), 150);
Scheduler.AddDelayed(() => toolbar?.Show(), 150);
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Expanded;
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Expanded;
foreach (Button b in buttonsPlay)
b.State = ButtonState.Contracted;
break;
case MenuState.Play:
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Exploded;
foreach (Button b in buttonsPlay)
b.State = ButtonState.Contracted;
break;
case MenuState.Play:
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Exploded;
foreach (Button b in buttonsPlay)
b.State = ButtonState.Expanded;
break;
case MenuState.EnteringMode:
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, EasingTypes.InSine);
foreach (Button b in buttonsPlay)
b.State = ButtonState.Expanded;
break;
case MenuState.EnteringMode:
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, EasingTypes.InSine);
buttonsTopLevel.ForEach(b => b.ContractStyle = 1);
buttonsPlay.ForEach(b => b.ContractStyle = 1);
backButton.ContractStyle = 1;
settingsButton.ContractStyle = 1;
buttonsTopLevel.ForEach(b => b.ContractStyle = 1);
buttonsPlay.ForEach(b => b.ContractStyle = 1);
backButton.ContractStyle = 1;
settingsButton.ContractStyle = 1;
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Contracted;
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Contracted;
foreach (Button b in buttonsPlay)
b.State = ButtonState.Contracted;
break;
foreach (Button b in buttonsPlay)
b.State = ButtonState.Contracted;
break;
}
backButton.State = state == MenuState.Play ? ButtonState.Expanded : ButtonState.Contracted;
settingsButton.State = state == MenuState.TopLevel ? ButtonState.Expanded : ButtonState.Contracted;
}
backButton.State = state == MenuState.Play ? ButtonState.Expanded : ButtonState.Contracted;
settingsButton.State = state == MenuState.TopLevel ? ButtonState.Expanded : ButtonState.Contracted;
if (lastState == MenuState.Initial)
buttonArea.DelayReset();
}
}

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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Charts;
@ -24,7 +25,7 @@ namespace osu.Game.Screens.Menu
internal override bool ShowOverlays => buttons.State != MenuState.Initial;
private readonly BackgroundScreen background;
private readonly BackgroundScreenDefault background;
private Screen songSelect;
protected override BackgroundScreen CreateBackground() => background;
@ -66,6 +67,12 @@ namespace osu.Game.Screens.Menu
preloadSongSelect();
}
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
{
base.OnBeatmapChanged(beatmap);
background.Next();
}
private void preloadSongSelect()
{
if (songSelect == null)
@ -111,6 +118,8 @@ namespace osu.Game.Screens.Menu
{
base.OnResuming(last);
background.Next();
//we may have consumed our preloaded instance, so let's make another.
preloadSongSelect();

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@ -57,7 +57,7 @@ namespace osu.Game.Screens.Menu
set { colourAndTriangles.Alpha = value ? 1 : 0; }
}
public override bool Contains(Vector2 screenSpacePos) => logoContainer.Contains(screenSpacePos);
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => logoContainer.ReceiveMouseInputAt(screenSpacePos);
public bool Ripple
{
@ -72,11 +72,11 @@ namespace osu.Game.Screens.Menu
private const float default_size = 480;
private const double beat_in_time = 60;
private const double early_activation = 60;
public OsuLogo()
{
EarlyActivationMilliseconds = beat_in_time;
EarlyActivationMilliseconds = early_activation;
Size = new Vector2(default_size);
@ -215,8 +215,9 @@ namespace osu.Game.Screens.Menu
[BackgroundDependencyLoader]
private void load(TextureStore textures, AudioManager audio)
{
sampleClick = audio.Sample.Get(@"Menu/menuhit");
sampleClick = audio.Sample.Get(@"Menu/select-2");
sampleBeat = audio.Sample.Get(@"Menu/heartbeat");
logo.Texture = textures.Get(@"Menu/logo");
ripple.Texture = textures.Get(@"Menu/logo");
}
@ -235,11 +236,14 @@ namespace osu.Game.Screens.Menu
if (beatIndex < 0) return;
if (Hovering)
sampleBeat.Play();
if (IsHovered)
{
using (BeginDelayedSequence(early_activation))
Schedule(() => sampleBeat.Play());
}
logoBeatContainer.ScaleTo(1 - 0.02f * amplitudeAdjust, beat_in_time, EasingTypes.Out);
using (logoBeatContainer.BeginDelayedSequence(beat_in_time))
logoBeatContainer.ScaleTo(1 - 0.02f * amplitudeAdjust, early_activation, EasingTypes.Out);
using (logoBeatContainer.BeginDelayedSequence(early_activation))
logoBeatContainer.ScaleTo(1, beatLength * 2, EasingTypes.OutQuint);
ripple.ClearTransforms();
@ -255,11 +259,11 @@ namespace osu.Game.Screens.Menu
flashLayer.ClearTransforms();
visualizer.ClearTransforms();
flashLayer.FadeTo(0.2f * amplitudeAdjust, beat_in_time, EasingTypes.Out);
visualizer.FadeTo(0.9f * amplitudeAdjust, beat_in_time, EasingTypes.Out);
using (flashLayer.BeginDelayedSequence(beat_in_time))
flashLayer.FadeTo(0.2f * amplitudeAdjust, early_activation, EasingTypes.Out);
visualizer.FadeTo(0.9f * amplitudeAdjust, early_activation, EasingTypes.Out);
using (flashLayer.BeginDelayedSequence(early_activation))
flashLayer.FadeOut(beatLength);
using (visualizer.BeginDelayedSequence(beat_in_time))
using (visualizer.BeginDelayedSequence(early_activation))
visualizer.FadeTo(0.5f, beatLength);
}
}

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@ -14,13 +14,14 @@ using osu.Framework.Localisation;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Multiplayer;
using osu.Game.Users;
namespace osu.Game.Screens.Multiplayer
{
public class DrawableRoom : ClickableContainer
public class DrawableRoom : OsuClickableContainer
{
private const float transition_duration = 100;
private const float content_padding = 10;

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@ -335,6 +335,7 @@ namespace osu.Game.Screens.Multiplayer
{
new AsyncLoadWrapper(new BeatmapBackgroundSprite(new OnlineWorkingBeatmap(value, textures, null))
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,

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@ -8,6 +8,8 @@ using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics.Containers;
using OpenTK;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio;
namespace osu.Game.Screens
{
@ -33,6 +35,8 @@ namespace osu.Game.Screens
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
private SampleChannel sampleExit;
public WorkingBeatmap Beatmap
{
get
@ -46,7 +50,7 @@ namespace osu.Game.Screens
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuGameBase game, OsuGame osuGame)
private void load(OsuGameBase game, OsuGame osuGame, AudioManager audio)
{
if (game != null)
{
@ -59,6 +63,8 @@ namespace osu.Game.Screens
if (osuGame != null)
ruleset.BindTo(osuGame.Ruleset);
sampleExit = audio.Sample.Get(@"UI/melodic-1");
}
protected override void LoadComplete()
@ -82,6 +88,12 @@ namespace osu.Game.Screens
ruleset.Disabled = !AllowRulesetChange;
}
protected override void OnResuming(Screen last)
{
base.OnResuming(last);
sampleExit?.Play();
}
protected override void OnEntering(Screen last)
{
OsuScreen lastOsu = last as OsuScreen;

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@ -198,7 +198,6 @@ namespace osu.Game.Screens.Play.HUD
transform.StartTime = Time.Current;
transform.EndTime = Time.Current + getProportionalDuration(currentValue, newValue);
transform.StartValue = currentValue;
transform.EndValue = newValue;
transform.Easing = RollingEasing;
@ -207,7 +206,7 @@ namespace osu.Game.Screens.Play.HUD
protected class TransformComboRoll : Transform<int, Drawable>
{
public override int CurrentValue
public virtual int CurrentValue
{
get
{
@ -219,11 +218,8 @@ namespace osu.Game.Screens.Play.HUD
}
}
public override void Apply(Drawable d)
{
base.Apply(d);
((ComboCounter)d).DisplayedCount = CurrentValue;
}
public override void Apply(Drawable d) => ((ComboCounter)d).DisplayedCount = CurrentValue;
public override void ReadIntoStartValue(Drawable d) => StartValue = ((ComboCounter)d).DisplayedCount;
}
protected abstract void OnDisplayedCountRolling(int currentValue, int newValue);

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@ -36,7 +36,7 @@ namespace osu.Game.Screens.Play.HUD
protected class TransformComboResult : Transform<ulong, Drawable>
{
public override ulong CurrentValue
public virtual ulong CurrentValue
{
get
{
@ -48,11 +48,8 @@ namespace osu.Game.Screens.Play.HUD
}
}
public override void Apply(Drawable d)
{
base.Apply(d);
((ComboResultCounter)d).DisplayedCount = CurrentValue;
}
public override void Apply(Drawable d) => ((ComboResultCounter)d).DisplayedCount = CurrentValue;
public override void ReadIntoStartValue(Drawable d) => StartValue = ((ComboResultCounter)d).DisplayedCount;
}
}
}

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@ -4,8 +4,6 @@
using osu.Framework.Input;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio;
using System;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
@ -18,7 +16,6 @@ namespace osu.Game.Screens.Play
{
public Action Action;
private SampleChannel retrySample;
private Box overlay;
private const int activate_delay = 400;
@ -27,9 +24,8 @@ namespace osu.Game.Screens.Play
private bool fired;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private void load()
{
retrySample = audio.Sample.Get(@"Menu/menuback");
RelativeSizeAxes = Axes.Both;
AlwaysPresent = true;
@ -74,7 +70,6 @@ namespace osu.Game.Screens.Play
if (!fired && overlay.Alpha == 1)
{
fired = true;
retrySample.Play();
Action?.Invoke();
}
}

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@ -127,7 +127,7 @@ namespace osu.Game.Screens.Play
this.target = target;
}
public override bool Contains(Vector2 screenSpacePos) => true;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool HandleInput => true;

View File

@ -16,7 +16,7 @@ namespace osu.Game.Screens.Play
Button = button;
}
public override bool Contains(Vector2 screenSpacePos) => true;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
private static string getStringRepresentation(MouseButton button)
{

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@ -11,7 +11,6 @@ using OpenTK;
using OpenTK.Graphics;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Shapes;
@ -191,12 +190,6 @@ namespace osu.Game.Screens.Play
public class Button : DialogButton
{
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
SampleHover = audio.Sample.Get(@"Menu/menuclick");
SampleClick = audio.Sample.Get(@"Menu/menuback");
}
}
}
}

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@ -23,6 +23,7 @@ using osu.Framework.Threading;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking;
using osu.Framework.Audio.Sample;
namespace osu.Game.Screens.Play
{
@ -61,6 +62,8 @@ namespace osu.Game.Screens.Play
private Bindable<bool> mouseWheelDisabled;
private Bindable<double> userAudioOffset;
private SampleChannel sampleRestart;
#endregion
private HUDOverlay hudOverlay;
@ -72,6 +75,8 @@ namespace osu.Game.Screens.Play
dimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
sampleRestart = audio.Sample.Get(@"Gameplay/restart");
Ruleset rulesetInstance;
try
@ -215,6 +220,7 @@ namespace osu.Game.Screens.Play
public void Restart()
{
sampleRestart?.Play();
ValidForResume = false;
RestartRequested?.Invoke();
Exit();

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@ -227,6 +227,7 @@ namespace osu.Game.Screens.Play
{
new Sprite
{
RelativeSizeAxes = Axes.Both,
Texture = beatmap?.Background,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,

View File

@ -4,7 +4,6 @@
using System;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
@ -16,8 +15,8 @@ using osu.Game.Screens.Ranking;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Play
{
@ -157,7 +156,7 @@ namespace osu.Game.Screens.Play
if (lastState == Visibility.Hidden)
FadeIn(500, EasingTypes.OutExpo);
if (!Hovering)
if (!IsHovered)
using (BeginDelayedSequence(1000))
scheduledHide = Schedule(() => State = Visibility.Hidden);
break;
@ -175,16 +174,14 @@ namespace osu.Game.Screens.Play
}
}
private class Button : Container
private class Button : OsuClickableContainer
{
public Action Action;
private Color4 colourNormal;
private Color4 colourHover;
private Box box;
private FillFlowContainer flow;
private Box background;
private AspectContainer aspect;
private SampleChannel activationSound;
public Button()
{
@ -192,10 +189,8 @@ namespace osu.Game.Screens.Play
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
private void load(OsuColour colours)
{
activationSound = audio.Sample.Get(@"Menu/menuhit");
colourNormal = colours.Yellow;
colourHover = colours.YellowDark;
@ -282,13 +277,9 @@ namespace osu.Game.Screens.Play
protected override bool OnClick(InputState state)
{
Action?.Invoke();
activationSound.Play();
box.FlashColour(Color4.White, 500, EasingTypes.OutQuint);
aspect.ScaleTo(1.2f, 2000, EasingTypes.OutQuint);
return true;
return base.OnClick(state);
}
}
}

View File

@ -19,6 +19,10 @@ namespace osu.Game.Screens.Play
objects = value;
const int granularity = 200;
Values = new int[granularity];
if (!objects.Any())
return;
var firstHit = objects.First().StartTime;
var lastHit = (objects.Last() as IHasEndTime)?.EndTime ?? 0;
@ -28,8 +32,6 @@ namespace osu.Game.Screens.Play
var interval = (lastHit - firstHit + 1) / granularity;
var values = new int[granularity];
foreach (var h in objects)
{
IHasEndTime end = h as IHasEndTime;
@ -37,10 +39,8 @@ namespace osu.Game.Screens.Play
int startRange = (int)((h.StartTime - firstHit) / interval);
int endRange = (int)(((end?.EndTime > 0 ? end.EndTime : h.StartTime) - firstHit) / interval);
for (int i = startRange; i <= endRange; i++)
values[i]++;
Values[i]++;
}
Values = values;
}
}
}

View File

@ -77,7 +77,12 @@ namespace osu.Game.Screens.Play
protected override void Update()
{
base.Update();
layout.Refresh(recreateGraph);
if (!layout.IsValid)
{
recreateGraph();
layout.Validate();
}
}
/// <summary>

View File

@ -163,6 +163,7 @@ namespace osu.Game.Screens.Ranking
{
new Sprite
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
Texture = Beatmap?.Background,
Anchor = Anchor.Centre,

View File

@ -343,6 +343,7 @@ namespace osu.Game.Screens.Ranking
{
cover = new Sprite
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

View File

@ -11,8 +11,6 @@ using osu.Game.Screens.Backgrounds;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Shapes;
@ -196,12 +194,6 @@ namespace osu.Game.Screens
Anchor = Anchor.BottomRight;
Origin = Anchor.BottomRight;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
ActivationSound = audio.Sample.Get(@"Menu/menuhit");
}
}
}
}

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@ -77,8 +77,9 @@ namespace osu.Game.Screens.Select
private readonly List<Panel> panels = new List<Panel>();
private BeatmapGroup selectedGroup;
private readonly Stack<KeyValuePair<BeatmapGroup, BeatmapPanel>> randomSelectedBeatmaps = new Stack<KeyValuePair<BeatmapGroup, BeatmapPanel>>();
private BeatmapGroup selectedGroup;
private BeatmapPanel selectedPanel;
public BeatmapCarousel()
@ -170,16 +171,21 @@ namespace osu.Game.Screens.Select
} while (index != startIndex);
}
public void SelectRandom()
private IEnumerable<BeatmapGroup> getVisibleGroups() => groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden);
public void SelectNextRandom()
{
IEnumerable<BeatmapGroup> visibleGroups = groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden);
randomSelectedBeatmaps.Push(new KeyValuePair<BeatmapGroup, BeatmapPanel>(selectedGroup, selectedGroup.SelectedPanel));
var visibleGroups = getVisibleGroups();
if (!visibleGroups.Any())
return;
BeatmapGroup group;
if (randomType == SelectionRandomType.RandomPermutation)
{
IEnumerable<BeatmapGroup> notSeenGroups = visibleGroups.Except(seenGroups);
var notSeenGroups = visibleGroups.Except(seenGroups);
if (!notSeenGroups.Any())
{
seenGroups.Clear();
@ -197,6 +203,27 @@ namespace osu.Game.Screens.Select
selectGroup(group, panel);
}
public void SelectPreviousRandom()
{
if (!randomSelectedBeatmaps.Any())
return;
var visibleGroups = getVisibleGroups();
if (!visibleGroups.Any())
return;
while (randomSelectedBeatmaps.Any())
{
var beatmapCoordinates = randomSelectedBeatmaps.Pop();
var group = beatmapCoordinates.Key;
if (visibleGroups.Contains(group))
{
selectGroup(group, beatmapCoordinates.Value);
break;
}
}
}
private FilterCriteria criteria = new FilterCriteria();
private ScheduledDelegate filterTask;

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@ -152,6 +152,7 @@ namespace osu.Game.Screens.Select
// Zoomed-in and cropped beatmap background
new BeatmapBackgroundSprite(beatmap)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,

View File

@ -67,7 +67,7 @@ namespace osu.Game.Screens.Select
private readonly SearchTextBox searchTextBox;
public override bool Contains(Vector2 screenSpacePos) => base.Contains(screenSpacePos) || groupTabs.Contains(screenSpacePos) || sortTabs.Contains(screenSpacePos);
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => base.ReceiveMouseInputAt(screenSpacePos) || groupTabs.ReceiveMouseInputAt(screenSpacePos) || sortTabs.ReceiveMouseInputAt(screenSpacePos);
public FilterControl()
{

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@ -124,7 +124,7 @@ namespace osu.Game.Screens.Select
updateModeLight();
}
public override bool Contains(Vector2 screenSpacePos) => base.Contains(screenSpacePos) || StartButton.Contains(screenSpacePos);
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => base.ReceiveMouseInputAt(screenSpacePos) || StartButton.ReceiveMouseInputAt(screenSpacePos);
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;

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@ -6,15 +6,15 @@ using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Select
{
public class FooterButton : ClickableContainer
public class FooterButton : OsuClickableContainer
{
private static readonly Vector2 shearing = new Vector2(0.15f, 0);

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@ -31,6 +31,7 @@ namespace osu.Game.Screens.Select.Leaderboards
{
rankSprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fit

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@ -13,10 +13,11 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Users;
using osu.Framework;
using osu.Game.Rulesets.Scoring;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Select.Leaderboards
{
public class LeaderboardScore : ClickableContainer, IStateful<Visibility>
public class LeaderboardScore : OsuClickableContainer, IStateful<Visibility>
{
public static readonly float HEIGHT = 60;

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@ -11,10 +11,11 @@ using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Select.Options
{
public class BeatmapOptionsButton : ClickableContainer
public class BeatmapOptionsButton : OsuClickableContainer
{
private const float width = 130;
@ -83,7 +84,7 @@ namespace osu.Game.Screens.Select.Options
return false;
}
public override bool Contains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => box.ReceiveMouseInputAt(screenSpacePos);
public BeatmapOptionsButton()
{

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@ -14,7 +14,7 @@ using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Select.Options
{
public class BeatmapOptionsOverlay : FocusedOverlayContainer
public class BeatmapOptionsOverlay : OsuFocusedOverlayContainer
{
private const float transition_duration = 500;
private const float x_position = 0.2f;

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@ -154,11 +154,11 @@ namespace osu.Game.Screens.Select
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours)
private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours, UserInputManager input)
{
if (Footer != null)
{
Footer.AddButton(@"random", colours.Green, SelectRandom, Key.F2);
Footer.AddButton(@"random", colours.Green, () => triggerRandom(input), Key.F2);
Footer.AddButton(@"options", colours.Blue, BeatmapOptions.ToggleVisibility, Key.F3);
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, promptDelete, Key.Number4, float.MaxValue);
@ -209,7 +209,13 @@ namespace osu.Game.Screens.Select
OnSelected();
}
public void SelectRandom() => carousel.SelectRandom();
private void triggerRandom(UserInputManager input)
{
if (input.CurrentState.Keyboard.ShiftPressed)
carousel.SelectPreviousRandom();
else
carousel.SelectNextRandom();
}
protected abstract void OnSelected();
@ -275,10 +281,13 @@ namespace osu.Game.Screens.Select
{
base.Dispose(isDisposing);
database.BeatmapSetAdded -= onBeatmapSetAdded;
database.BeatmapSetRemoved -= onBeatmapSetRemoved;
if (database != null)
{
database.BeatmapSetAdded -= onBeatmapSetAdded;
database.BeatmapSetRemoved -= onBeatmapSetRemoved;
}
initialAddSetsTask.Cancel();
initialAddSetsTask?.Cancel();
}
private void changeBackground(WorkingBeatmap beatmap)

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@ -82,6 +82,7 @@ namespace osu.Game.Screens.Tournament
},
new Sprite
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
Texture = textures.Get(@"Backgrounds/Drawings/background.png")
},

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@ -151,9 +151,9 @@ namespace osu.Game.Screens.Tournament
{
flagSprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
FillMode = FillMode.Fit
},
new OsuSpriteText

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@ -297,7 +297,7 @@ namespace osu.Game.Screens.Tournament
}
}
private void speedTo(float value, double duration = 0, EasingTypes easing = EasingTypes.None) => TransformTo(() => speed, value, duration, easing, new TransformScrollSpeed());
private void speedTo(float value, double duration = 0, EasingTypes easing = EasingTypes.None) => TransformTo(value, duration, easing, new TransformScrollSpeed());
private enum ScrollState
{
@ -310,11 +310,8 @@ namespace osu.Game.Screens.Tournament
public class TransformScrollSpeed : TransformFloat<Drawable>
{
public override void Apply(Drawable d)
{
base.Apply(d);
((ScrollingTeamContainer)d).speed = CurrentValue;
}
public override void Apply(Drawable d) => ((ScrollingTeamContainer)d).speed = CurrentValue;
public override void ReadIntoStartValue(Drawable d) => StartValue = ((ScrollingTeamContainer)d).speed;
}
public class ScrollingTeam : Container