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Allow non-homogenous column types in mod select overlay
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@ -269,7 +269,7 @@ namespace osu.Game.Overlays.Mods
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/// </summary>
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public void SelectAll()
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{
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foreach (var column in columnFlow.Columns)
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foreach (var column in columnFlow.Columns.OfType<ModColumn>())
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column.SelectAll();
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}
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@ -278,7 +278,7 @@ namespace osu.Game.Overlays.Mods
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/// </summary>
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public void DeselectAll()
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{
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foreach (var column in columnFlow.Columns)
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foreach (var column in columnFlow.Columns.OfType<ModColumn>())
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column.DeselectAll();
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}
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@ -317,7 +317,7 @@ namespace osu.Game.Overlays.Mods
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AvailableMods.Value = newLocalAvailableMods;
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filterMods();
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foreach (var column in columnFlow.Columns)
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foreach (var column in columnFlow.Columns.OfType<ModColumn>())
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column.AvailableMods = AvailableMods.Value.GetValueOrDefault(column.ModType, Array.Empty<ModState>());
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}
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@ -458,7 +458,7 @@ namespace osu.Game.Overlays.Mods
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{
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var column = columnFlow[i].Column;
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bool allFiltered = column.AvailableMods.All(modState => modState.Filtered.Value);
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bool allFiltered = column is ModColumn modColumn && modColumn.AvailableMods.All(modState => modState.Filtered.Value);
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double delay = allFiltered ? 0 : nonFilteredColumnCount * 30;
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double duration = allFiltered ? 0 : fade_in_duration;
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@ -516,14 +516,19 @@ namespace osu.Game.Overlays.Mods
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{
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var column = columnFlow[i].Column;
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bool allFiltered = column.AvailableMods.All(modState => modState.Filtered.Value);
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bool allFiltered = false;
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if (column is ModColumn modColumn)
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{
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allFiltered = modColumn.AvailableMods.All(modState => modState.Filtered.Value);
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modColumn.FlushPendingSelections();
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}
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double duration = allFiltered ? 0 : fade_out_duration;
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float newYPosition = 0;
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if (!allFiltered)
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newYPosition = nonFilteredColumnCount % 2 == 0 ? -distance : distance;
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column.FlushPendingSelections();
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column.TopLevelContent
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.MoveToY(newYPosition, duration, Easing.OutQuint)
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.FadeOut(duration, Easing.OutQuint);
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@ -632,7 +637,7 @@ namespace osu.Game.Overlays.Mods
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/// </summary>
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internal class ColumnFlowContainer : FillFlowContainer<ColumnDimContainer>
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{
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public IEnumerable<ModColumn> Columns => Children.Select(dimWrapper => dimWrapper.Column);
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public IEnumerable<ModSelectColumn> Columns => Children.Select(dimWrapper => dimWrapper.Column);
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public override void Add(ColumnDimContainer dimContainer)
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{
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@ -648,7 +653,7 @@ namespace osu.Game.Overlays.Mods
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/// </summary>
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internal class ColumnDimContainer : Container
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{
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public ModColumn Column { get; }
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public ModSelectColumn Column { get; }
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/// <summary>
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/// Tracks whether this column is in an interactive state. Generally only the case when the column is on-screen.
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@ -677,7 +682,7 @@ namespace osu.Game.Overlays.Mods
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FinishTransforms();
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}
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protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate || Column.SelectionAnimationRunning;
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protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate || (Column as ModColumn)?.SelectionAnimationRunning == true;
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private void updateState()
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{
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