From b31ff679fb1af632f8b40d980a3d3528a08e43a8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 14 Mar 2022 19:16:19 +0900 Subject: [PATCH] Provide correct `HitResult` type for random judgements in `TestSceneHitErrorMeter` --- osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs index c1260f0231..a93ab6810d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs @@ -48,7 +48,11 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("create display", () => recreateDisplay(new OsuHitWindows(), 5)); - AddRepeatStep("New random judgement", () => newJudgement(), 40); + AddRepeatStep("New random judgement", () => + { + double offset = RNG.Next(-150, 150); + newJudgement(offset, drawableRuleset.HitWindows.ResultFor(offset)); + }, 400); AddRepeatStep("New max negative", () => newJudgement(-drawableRuleset.HitWindows.WindowFor(HitResult.Meh)), 20); AddRepeatStep("New max positive", () => newJudgement(drawableRuleset.HitWindows.WindowFor(HitResult.Meh)), 20);