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Combine editor toolbox container implementation and fix input blocking
Until now, toolbox scroll areas would block input from arriving behind them, even when no visible element was clicked. In addition, clicking on a button inside a toolbox would still send a `MouseDown` event to things behind it. Specifically, the editor's `HitObjectComposer` would receive these events and also place objects when the user does not expect them to be placed. This fixes another regression that occurred due to `ScrollContainer`s no longer blocking input theirselves.
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@ -13,7 +13,6 @@ using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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@ -115,8 +114,9 @@ namespace osu.Game.Rulesets.Edit
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.WithChild(BlueprintContainer = CreateBlueprintContainer())
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}
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},
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new LeftToolboxFlow
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new ExpandingToolboxContainer(80, 200)
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{
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Padding = new MarginPadding { Left = 10 },
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Children = new Drawable[]
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{
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new EditorToolboxGroup("toolbox (1-9)")
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@ -382,18 +382,6 @@ namespace osu.Game.Rulesets.Edit
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}
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#endregion
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private class LeftToolboxFlow : ExpandingButtonContainer
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{
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public LeftToolboxFlow()
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: base(80, 200)
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{
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RelativeSizeAxes = Axes.Y;
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Padding = new MarginPadding { Right = 10 };
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FillFlow.Spacing = new Vector2(10);
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}
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}
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}
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/// <summary>
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