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Remove fade on successful hits
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@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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break;
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break;
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case ArmedState.Hit:
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case ArmedState.Hit:
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this.FadeOut(150, Easing.OutQuint);
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this.FadeOut();
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break;
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break;
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}
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}
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}
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}
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