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Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
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@ -20,6 +20,11 @@ namespace osu.Game.Beatmaps
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/// </summary>
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BeatmapMetadata Metadata { get; }
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/// <summary>
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/// This beatmap's difficulty settings.
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/// </summary>
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public BeatmapDifficulty Difficulty { get; set; }
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/// <summary>
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/// The control points in this beatmap.
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/// </summary>
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