Copy BaseDifficulty to Beatmap<T> and move all write operations across

This commit is contained in:
Dean Herbert
2021-10-02 12:34:29 +09:00
parent 5eb4210f78
commit b339c149d8
49 changed files with 163 additions and 108 deletions

View File

@ -392,7 +392,7 @@ namespace osu.Game.Rulesets.Edit
public override float GetBeatSnapDistanceAt(double referenceTime)
{
DifficultyControlPoint difficultyPoint = EditorBeatmap.ControlPointInfo.DifficultyPointAt(referenceTime);
return (float)(100 * EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / BeatSnapProvider.BeatDivisor);
return (float)(100 * EditorBeatmap.Difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / BeatSnapProvider.BeatDivisor);
}
public override float DurationToDistance(double referenceTime, double duration)