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Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mods
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/// <summary>
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/// A function that can extract the current value of this setting from a beatmap difficulty for display purposes.
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/// </summary>
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public Func<BeatmapDifficulty, float> ReadCurrentFromDifficulty;
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public Func<IBeatmapDifficultyInfo, float> ReadCurrentFromDifficulty;
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public float Precision
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{
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