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Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
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@ -111,6 +111,8 @@ namespace osu.Game.Tests.Beatmaps
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var converterResult = new Dictionary<HitObject, IEnumerable<HitObject>>();
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beatmap.BeatmapInfo.BaseDifficulty = beatmap.Difficulty;
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var working = new ConversionWorkingBeatmap(beatmap)
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{
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ConversionGenerated = (o, r, c) =>
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