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Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
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@ -211,7 +211,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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palpableObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
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double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) / 2;
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double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.Difficulty) / 2;
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// Todo: This is wrong. osu!stable calculated hyperdashes using the full catcher size, excluding the margins.
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// This should theoretically cause impossible scenarios, but practically, likely due to the size of the playfield, it doesn't seem possible.
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