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Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
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@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Catch.Edit
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{
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}
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protected override Playfield CreatePlayfield() => new CatchEditorPlayfield(Beatmap.BeatmapInfo.BaseDifficulty);
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protected override Playfield CreatePlayfield() => new CatchEditorPlayfield(Beatmap.Difficulty);
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}
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}
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