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https://github.com/osukey/osukey.git
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Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
This commit is contained in:
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
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protected CatchSelectionBlueprintTestScene()
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{
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EditorBeatmap = new EditorBeatmap(new CatchBeatmap());
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EditorBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = 0;
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EditorBeatmap.Difficulty.CircleSize = 0;
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EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint
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{
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BeatLength = 100
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@ -5,6 +5,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.Edit.Blueprints;
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using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
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@ -26,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
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protected override void AddHitObject(DrawableHitObject hitObject)
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{
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// Create nested bananas (but positions are not randomized because beatmap processing is not done).
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hitObject.HitObject.ApplyDefaults(new ControlPointInfo(), Beatmap.Value.BeatmapInfo.BaseDifficulty);
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hitObject.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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base.AddHitObject(hitObject);
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}
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@ -4,9 +4,9 @@
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Edit.Blueprints;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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@ -23,11 +23,12 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
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private JuiceStream lastObject => LastObject?.HitObject as JuiceStream;
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[BackgroundDependencyLoader]
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private void load()
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protected override IBeatmap GetPlayableBeatmap()
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{
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Beatmap.Value.BeatmapInfo.BaseDifficulty.SliderTickRate = 5;
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Beatmap.Value.BeatmapInfo.BaseDifficulty.SliderMultiplier = velocity * 10;
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var playable = base.GetPlayableBeatmap();
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playable.Difficulty.SliderTickRate = 5;
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playable.Difficulty.SliderMultiplier = velocity * 10;
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return playable;
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}
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[Test]
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@ -223,7 +223,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
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X = x,
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Path = sliderPath,
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};
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EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = velocity;
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EditorBeatmap.Difficulty.SliderMultiplier = velocity;
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EditorBeatmap.Add(hitObject);
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EditorBeatmap.Update(hitObject);
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Assert.That(hitObject.Velocity, Is.EqualTo(velocity));
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