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Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
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@ -223,7 +223,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
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X = x,
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Path = sliderPath,
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};
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EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = velocity;
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EditorBeatmap.Difficulty.SliderMultiplier = velocity;
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EditorBeatmap.Add(hitObject);
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EditorBeatmap.Update(hitObject);
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Assert.That(hitObject.Velocity, Is.EqualTo(velocity));
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