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Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
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@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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.Select(beat =>
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{
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var newCircle = new HitCircle();
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newCircle.ApplyDefaults(controlPointInfo, osuBeatmap.BeatmapInfo.BaseDifficulty);
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newCircle.ApplyDefaults(controlPointInfo, osuBeatmap.Difficulty);
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newCircle.StartTime = beat;
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return (OsuHitObject)newCircle;
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}).ToList();
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