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Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
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@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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if (autoCursorScale.Value && state != null)
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{
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// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
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scale *= GetScaleForCircleSize(state.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
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scale *= GetScaleForCircleSize(state.Beatmap.Difficulty.CircleSize);
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}
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cursorScale.Value = scale;
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