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Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
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editorBeatmap.Difficulty.SliderMultiplier = 1;
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editorBeatmap.ControlPointInfo.Clear();
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editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
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