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Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
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@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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var beatmap = new Beatmap
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{
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BeatmapInfo = { BaseDifficulty = { ApproachRate = 9 } },
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Difficulty = { ApproachRate = 9 },
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};
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for (int i = 0; i < 15; i++)
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