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More xmldocs to hitobject/drawablehitobject
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@ -108,10 +108,14 @@ namespace osu.Game.Rulesets.Objects
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{
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}
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protected virtual Judgement CreateJudgement() => null;
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protected void AddNested(HitObject hitObject) => nestedHitObjects.Value.Add(hitObject);
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/// <summary>
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/// Creates the <see cref="Judgement"/> that represents the scoring information for this <see cref="HitObject"/>.
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/// May be null.
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/// </summary>
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protected virtual Judgement CreateJudgement() => null;
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/// <summary>
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/// Creates the <see cref="HitWindows"/> for this <see cref="HitObject"/>.
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/// This can be null to indicate that the <see cref="HitObject"/> has no <see cref="HitWindows"/>.
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