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Rename {Play -> GoToBeatmap}Button
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Online;
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
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{
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public class GoToBeatmapButton : BeatmapCardIconButton
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{
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private readonly APIBeatmapSet beatmapSet;
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private readonly Bindable<DownloadState> downloadState = new Bindable<DownloadState>();
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public GoToBeatmapButton(APIBeatmapSet beatmapSet)
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{
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this.beatmapSet = beatmapSet;
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Icon.Icon = FontAwesome.Solid.AngleDoubleRight;
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TooltipText = "Go to beatmap";
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame? game, BeatmapDownloadTracker downloadTracker)
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{
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Action = () => game?.PresentBeatmap(beatmapSet);
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((IBindable<DownloadState>)downloadState).BindTo(downloadTracker.State);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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downloadState.BindValueChanged(_ => updateState(), true);
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FinishTransforms(true);
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}
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private void updateState()
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{
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this.FadeTo(downloadState.Value == DownloadState.LocallyAvailable ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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}
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}
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}
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