Cleanup positioning factor definition

This commit is contained in:
smoogipoo
2020-04-02 14:24:09 +09:00
parent 09eb9facdd
commit b375a02cff
3 changed files with 48 additions and 21 deletions

View File

@ -1,45 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Animations;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyHitExplosion : LegacyManiaColumnElement
public class LegacyHitExplosion : LegacyManiaElement
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Drawable explosion;
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
public LegacyHitExplosion()
{
InternalChild = explosion = new Sprite
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
string imageName = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.ExplosionImage)?.Value
?? "lightingN";
InternalChild = explosion = skin.GetAnimation(imageName, true, false, startAtCurrentTime: true).With(d =>
{
};
if (d == null)
return;
d.Origin = Anchor.Centre;
d.Blending = BlendingParameters.Additive;
if (!(d is TextureAnimation texAnimation))
return;
if (texAnimation.FrameCount > 0)
texAnimation.DefaultFrameLength = Math.Max(texAnimation.DefaultFrameLength, 170.0 / texAnimation.FrameCount);
});
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
// Todo: LightingN
// Todo: LightingL
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> obj)
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
throw new System.NotImplementedException();
if (explosion != null)
explosion.Anchor = direction.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
protected override void LoadComplete()
{
base.LoadComplete();
lighting.FadeInFromZero(80)
.Then().FadeOut(120);
explosion?.FadeInFromZero(80)
.Then().FadeOut(120);
}
}
}