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Merge remote-tracking branch 'upstream/master' into selection-hitsound-addition
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@ -37,6 +37,8 @@ namespace osu.Game.Screens.Edit
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{
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
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public override float BackgroundParallaxAmount => 0.1f;
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public override bool AllowBackButton => false;
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public override bool HideOverlaysOnEnter => true;
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@ -65,7 +67,10 @@ namespace osu.Game.Screens.Edit
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{
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this.host = host;
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// TODO: should probably be done at a DrawableRuleset level to share logic with Player.
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beatDivisor.Value = Beatmap.Value.BeatmapInfo.BeatDivisor;
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beatDivisor.BindValueChanged(divisor => Beatmap.Value.BeatmapInfo.BeatDivisor = divisor.NewValue);
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// Todo: should probably be done at a DrawableRuleset level to share logic with Player.
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var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
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clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
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clock.ChangeSource(sourceClock);
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@ -246,7 +251,8 @@ namespace osu.Game.Screens.Edit
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base.OnEntering(last);
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Background.FadeColour(Color4.DarkGray, 500);
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resetTrack();
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resetTrack(true);
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}
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public override bool OnExiting(IScreen next)
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@ -257,10 +263,24 @@ namespace osu.Game.Screens.Edit
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return base.OnExiting(next);
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}
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private void resetTrack()
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private void resetTrack(bool seekToStart = false)
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{
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Beatmap.Value.Track?.ResetSpeedAdjustments();
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Beatmap.Value.Track?.Stop();
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if (seekToStart)
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{
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double targetTime = 0;
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if (Beatmap.Value.Beatmap.HitObjects.Count > 0)
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{
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// seek to one beat length before the first hitobject
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targetTime = Beatmap.Value.Beatmap.HitObjects[0].StartTime;
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targetTime -= Beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(targetTime).BeatLength;
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}
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clock.Seek(Math.Max(0, targetTime));
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}
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}
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private void exportBeatmap() => host.OpenFileExternally(Beatmap.Value.Save());
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