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Merge remote-tracking branch 'upstream/master' into selection-hitsound-addition
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@ -195,10 +195,15 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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if (currentObject is Fruit)
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objectWithDroplets.Add(currentObject);
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if (currentObject is JuiceStream)
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{
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foreach (var currentJuiceElement in currentObject.NestedHitObjects)
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{
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if (!(currentJuiceElement is TinyDroplet))
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objectWithDroplets.Add((CatchHitObject)currentJuiceElement);
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}
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}
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}
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objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
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@ -27,11 +27,13 @@ namespace osu.Game.Rulesets.Catch.Objects
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return;
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for (double i = StartTime; i <= EndTime; i += spacing)
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{
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AddNested(new Banana
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{
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Samples = Samples,
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StartTime = i
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});
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}
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}
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public double EndTime => StartTime + Duration;
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@ -1,9 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\osu.Game.props" />
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<PropertyGroup Label="Project">
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<TargetFramework>netstandard2.0</TargetFramework>
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<OutputType>Library</OutputType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Description>catch the fruit. to the beat.</Description>
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</PropertyGroup>
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