Merge branch 'master' into feature/EditorDeleteDiff

This commit is contained in:
Dean Herbert
2022-09-02 16:48:38 +09:00
committed by GitHub
683 changed files with 11622 additions and 6056 deletions

View File

@ -10,6 +10,7 @@ using System.Linq;
using JetBrains.Annotations;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -23,6 +24,7 @@ using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Framework.Timing;
using osu.Game.Audio;
using osu.Game.Beatmaps;
@ -218,7 +220,7 @@ namespace osu.Game.Screens.Edit
}
// Todo: should probably be done at a DrawableRuleset level to share logic with Player.
clock = new EditorClock(playableBeatmap, beatDivisor) { IsCoupled = false };
clock = new EditorClock(playableBeatmap, beatDivisor);
clock.ChangeSource(loadableBeatmap.Track);
dependencies.CacheAs(clock);
@ -232,6 +234,8 @@ namespace osu.Game.Screens.Edit
AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap, loadableBeatmap.GetSkin(), loadableBeatmap.BeatmapInfo));
dependencies.CacheAs(editorBeatmap);
editorBeatmap.UpdateInProgress.BindValueChanged(updateInProgress);
canSave = editorBeatmap.BeatmapInfo.Ruleset.CreateInstance() is ILegacyRuleset;
if (canSave)
@ -329,6 +333,9 @@ namespace osu.Game.Screens.Edit
changeHandler?.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
}
[Resolved]
private MusicController musicController { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
@ -336,12 +343,18 @@ namespace osu.Game.Screens.Edit
Mode.Value = isNewBeatmap ? EditorScreenMode.SongSetup : EditorScreenMode.Compose;
Mode.BindValueChanged(onModeChanged, true);
musicController.TrackChanged += onTrackChanged;
}
/// <summary>
/// If the beatmap's track has changed, this method must be called to keep the editor in a valid state.
/// </summary>
public void UpdateClockSource() => clock.ChangeSource(Beatmap.Value.Track);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
musicController.TrackChanged -= onTrackChanged;
}
private void onTrackChanged(WorkingBeatmap working, TrackChangeDirection direction) => clock.ChangeSource(working.Track);
/// <summary>
/// Creates an <see cref="EditorState"/> instance representing the current state of the editor.
@ -704,6 +717,27 @@ namespace osu.Game.Screens.Edit
this.Exit();
}
#region Mute from update application
private ScheduledDelegate temporaryMuteRestorationDelegate;
private bool temporaryMuteFromUpdateInProgress;
private void updateInProgress(ValueChangedEvent<bool> obj)
{
temporaryMuteFromUpdateInProgress = true;
updateSampleDisabledState();
// Debounce is arbitrarily high enough to avoid flip-flopping the value each other frame.
temporaryMuteRestorationDelegate?.Cancel();
temporaryMuteRestorationDelegate = Scheduler.AddDelayed(() =>
{
temporaryMuteFromUpdateInProgress = false;
updateSampleDisabledState();
}, 50);
}
#endregion
#region Clipboard support
private EditorMenuItem cutMenuItem;
@ -819,7 +853,9 @@ namespace osu.Game.Screens.Edit
private void updateSampleDisabledState()
{
samplePlaybackDisabled.Value = clock.SeekingOrStopped.Value || !(currentScreen is ComposeScreen);
samplePlaybackDisabled.Value = clock.SeekingOrStopped.Value
|| currentScreen is not ComposeScreen
|| temporaryMuteFromUpdateInProgress;
}
private void seek(UIEvent e, int direction)
@ -978,7 +1014,7 @@ namespace osu.Game.Screens.Edit
ControlPointInfo IBeatSyncProvider.ControlPoints => editorBeatmap.ControlPointInfo;
IClock IBeatSyncProvider.Clock => clock;
ChannelAmplitudes? IBeatSyncProvider.Amplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : null;
ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : ChannelAmplitudes.Empty;
private class BeatmapEditorToast : Toast
{