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Merge branch 'fix-osu-game-test-scene' into update-framework
This commit is contained in:
commit
b399f910e4
@ -15,9 +15,6 @@ namespace osu.Game.Rulesets.EmptyFreeform.Tests
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[BackgroundDependencyLoader]
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private void load(GameHost host, OsuGameBase gameBase)
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{
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OsuGame game = new OsuGame();
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game.SetHost(host);
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Children = new Drawable[]
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{
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new Box
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@ -25,8 +22,9 @@ namespace osu.Game.Rulesets.EmptyFreeform.Tests
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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game
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};
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AddGame(new OsuGame());
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}
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}
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}
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@ -15,9 +15,6 @@ namespace osu.Game.Rulesets.Pippidon.Tests
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[BackgroundDependencyLoader]
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private void load(GameHost host, OsuGameBase gameBase)
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{
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OsuGame game = new OsuGame();
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game.SetHost(host);
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Children = new Drawable[]
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{
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new Box
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@ -25,8 +22,9 @@ namespace osu.Game.Rulesets.Pippidon.Tests
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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game
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};
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AddGame(new OsuGame());
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}
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}
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}
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@ -15,9 +15,6 @@ namespace osu.Game.Rulesets.EmptyScrolling.Tests
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[BackgroundDependencyLoader]
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private void load(GameHost host, OsuGameBase gameBase)
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{
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OsuGame game = new OsuGame();
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game.SetHost(host);
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Children = new Drawable[]
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{
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new Box
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@ -25,8 +22,9 @@ namespace osu.Game.Rulesets.EmptyScrolling.Tests
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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game
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};
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AddGame(new OsuGame());
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}
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}
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}
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@ -15,9 +15,6 @@ namespace osu.Game.Rulesets.Pippidon.Tests
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[BackgroundDependencyLoader]
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private void load(GameHost host, OsuGameBase gameBase)
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{
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OsuGame game = new OsuGame();
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game.SetHost(host);
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Children = new Drawable[]
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{
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new Box
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@ -25,8 +22,9 @@ namespace osu.Game.Rulesets.Pippidon.Tests
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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game
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};
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AddGame(new OsuGame());
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}
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}
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}
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@ -96,9 +96,6 @@ namespace osu.Game.Tests.Visual.Navigation
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{
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AddStep("create game", () =>
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{
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game = new OsuGame();
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game.SetHost(host);
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Children = new Drawable[]
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{
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new Box
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@ -106,8 +103,9 @@ namespace osu.Game.Tests.Visual.Navigation
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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game
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};
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AddGame(game = new OsuGame());
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});
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AddUntilStep("wait for load", () => game.IsLoaded);
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@ -77,7 +77,13 @@ namespace osu.Game.Tests.Visual.Navigation
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AddStep("press enter", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
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AddUntilStep("wait for player", () =>
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{
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// dismiss any notifications that may appear (ie. muted notification).
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clickMouseInCentre();
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return (player = Game.ScreenStack.CurrentScreen as Player) != null;
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});
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AddAssert("retry count is 0", () => player.RestartCount == 0);
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AddStep("attempt to retry", () => player.ChildrenOfType<HotkeyRetryOverlay>().First().Action());
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@ -104,7 +110,14 @@ namespace osu.Game.Tests.Visual.Navigation
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AddStep("set mods", () => Game.SelectedMods.Value = new Mod[] { new OsuModNoFail(), new OsuModDoubleTime { SpeedChange = { Value = 2 } } });
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AddStep("press enter", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
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AddUntilStep("wait for player", () =>
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{
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// dismiss any notifications that may appear (ie. muted notification).
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clickMouseInCentre();
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return (player = Game.ScreenStack.CurrentScreen as Player) != null;
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});
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AddUntilStep("wait for track playing", () => beatmap().Track.IsRunning);
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AddStep("seek to near end", () => player.ChildrenOfType<GameplayClockContainer>().First().Seek(beatmap().Beatmap.HitObjects[^1].StartTime - 1000));
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AddUntilStep("wait for pass", () => (results = Game.ScreenStack.CurrentScreen as ResultsScreen) != null && results.IsLoaded);
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@ -131,7 +144,13 @@ namespace osu.Game.Tests.Visual.Navigation
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AddStep("press enter", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
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AddUntilStep("wait for player", () =>
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{
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// dismiss any notifications that may appear (ie. muted notification).
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clickMouseInCentre();
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return (player = Game.ScreenStack.CurrentScreen as Player) != null;
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});
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AddUntilStep("wait for fail", () => player.HasFailed);
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AddUntilStep("wait for track stop", () => !Game.MusicController.IsPlaying);
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@ -399,7 +418,15 @@ namespace osu.Game.Tests.Visual.Navigation
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AddStep("Hold escape", () => InputManager.PressKey(Key.Escape));
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AddUntilStep("Wait for intro", () => Game.ScreenStack.CurrentScreen is IntroTriangles);
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AddStep("Release escape", () => InputManager.ReleaseKey(Key.Escape));
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AddUntilStep("Wait for game exit", () => Game.ScreenStack.CurrentScreen == null);
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AddStep("test dispose doesn't crash", () => Game.Dispose());
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}
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private void clickMouseInCentre()
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{
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InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre);
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InputManager.Click(MouseButton.Left);
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}
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private void pushEscape() =>
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@ -30,8 +30,6 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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public abstract class OsuGameTestScene : OsuManualInputManagerTestScene
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{
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private GameHost host;
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protected TestOsuGame Game;
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protected override bool UseFreshStoragePerRun => true;
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@ -39,10 +37,8 @@ namespace osu.Game.Tests.Visual
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protected override bool CreateNestedActionContainer => false;
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[BackgroundDependencyLoader]
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private void load(GameHost host)
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private void load()
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{
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this.host = host;
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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@ -55,7 +51,7 @@ namespace osu.Game.Tests.Visual
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{
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AddStep("Create new game instance", () =>
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{
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if (Game != null)
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if (Game?.Parent != null)
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{
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Remove(Game);
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Game.Dispose();
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@ -81,10 +77,7 @@ namespace osu.Game.Tests.Visual
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protected void CreateGame()
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{
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Game = new TestOsuGame(LocalStorage, API);
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Game.SetHost(host);
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Add(Game);
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AddGame(Game = new TestOsuGame(LocalStorage, API));
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}
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protected void PushAndConfirm(Func<Screen> newScreen)
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