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Scope down to IBeatmapSkin in EditorChangeHandler
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@ -26,7 +26,7 @@ namespace osu.Game.Screens.Edit
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private int currentState = -1;
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private int currentState = -1;
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private readonly EditorBeatmap editorBeatmap;
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private readonly EditorBeatmap editorBeatmap;
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private readonly LegacyBeatmapSkin beatmapSkin;
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private readonly IBeatmapSkin beatmapSkin;
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private int bulkChangesStarted;
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private int bulkChangesStarted;
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private bool isRestoring;
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private bool isRestoring;
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@ -37,7 +37,7 @@ namespace osu.Game.Screens.Edit
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/// </summary>
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/// </summary>
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/// <param name="editorBeatmap">The <see cref="EditorBeatmap"/> to track the <see cref="HitObject"/>s of.</param>
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/// <param name="editorBeatmap">The <see cref="EditorBeatmap"/> to track the <see cref="HitObject"/>s of.</param>
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/// <param name="beatmapSkin">The skin to track the inline skin configuration of.</param>
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/// <param name="beatmapSkin">The skin to track the inline skin configuration of.</param>
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public EditorChangeHandler(EditorBeatmap editorBeatmap, LegacyBeatmapSkin beatmapSkin)
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public EditorChangeHandler(EditorBeatmap editorBeatmap, IBeatmapSkin beatmapSkin)
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{
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{
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this.editorBeatmap = editorBeatmap;
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this.editorBeatmap = editorBeatmap;
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