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Fix BeatmapCarousel
accessing ScreenSpaceDrawQuad
of non-loaded children
Fixes failure seen at https://ci.appveyor.com/project/peppy/osu/builds/39302762/tests.
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@ -36,7 +36,7 @@ namespace osu.Game.Screens.Select.Carousel
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[Resolved(CanBeNull = true)]
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private ManageCollectionsDialog manageCollectionsDialog { get; set; }
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public IEnumerable<DrawableCarouselItem> DrawableBeatmaps => beatmapContainer?.Children ?? Enumerable.Empty<DrawableCarouselItem>();
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public IEnumerable<DrawableCarouselItem> DrawableBeatmaps => beatmapContainer?.AliveChildren ?? Enumerable.Empty<DrawableCarouselItem>();
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[CanBeNull]
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private Container<DrawableCarouselItem> beatmapContainer;
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