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Update xmldoc to match new behaviour
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@ -90,8 +90,7 @@ namespace osu.Game.Rulesets.Judgements
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/// <summary>
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/// <summary>
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/// Apply top-level animations to the current judgement when successfully hit.
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/// Apply top-level animations to the current judgement when successfully hit.
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/// Generally used for fading, defaulting to a simple fade out based on <see cref="FadeOutDelay"/>.
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/// If displaying components which require lifetime extensions, manually adjusting <see cref="Drawable.LifetimeEnd"/> is required.
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/// This will be used to calculate the lifetime of the judgement.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// For animating the actual "default skin" judgement itself, it is recommended to use <see cref="CreateDefaultJudgement"/>.
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/// For animating the actual "default skin" judgement itself, it is recommended to use <see cref="CreateDefaultJudgement"/>.
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@ -103,8 +102,7 @@ namespace osu.Game.Rulesets.Judgements
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/// <summary>
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/// <summary>
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/// Apply top-level animations to the current judgement when missed.
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/// Apply top-level animations to the current judgement when missed.
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/// Generally used for fading, defaulting to a simple fade out based on <see cref="FadeOutDelay"/>.
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/// If displaying components which require lifetime extensions, manually adjusting <see cref="Drawable.LifetimeEnd"/> is required.
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/// This will be used to calculate the lifetime of the judgement.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// For animating the actual "default skin" judgement itself, it is recommended to use <see cref="CreateDefaultJudgement"/>.
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/// For animating the actual "default skin" judgement itself, it is recommended to use <see cref="CreateDefaultJudgement"/>.
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