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Fix gameplay proceeding when no frames have been received yet
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@ -162,6 +162,12 @@ namespace osu.Game.Rulesets.Replays
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// if we didn't change frames, we need to ensure we are allowed to run frames in between, else return null.
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}
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}
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else
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{
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// if we never received frames and are expecting to, block.
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if (!replay.HasReceivedAllFrames)
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return null;
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}
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return CurrentTime = time;
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}
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