Rename PathWidth to PathRadius

This commit is contained in:
David Zhao
2019-03-07 17:39:19 +09:00
parent b2f4850275
commit b3e046c4d1
3 changed files with 6 additions and 6 deletions

View File

@ -69,7 +69,7 @@ namespace osu.Game.Graphics.UserInterface
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathWidth = 1 }
Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathRadius = 1 }
});
}
@ -104,8 +104,8 @@ namespace osu.Game.Graphics.UserInterface
{
// Make sure that we are accounting for path width when calculating vertex positions
// We need to apply 2x the path radius to account for it because the full diameter of the line accounts into height
float x = (i + count - values.Length) / (float)(count - 1) * (DrawWidth - 2 * path.PathWidth);
float y = GetYPosition(values[i]) * (DrawHeight - 2 * path.PathWidth);
float x = (i + count - values.Length) / (float)(count - 1) * (DrawWidth - 2 * path.PathRadius);
float y = GetYPosition(values[i]) * (DrawHeight - 2 * path.PathRadius);
path.AddVertex(new Vector2(x, y));
}
}