mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Rename PathWidth to PathRadius
This commit is contained in:
@ -69,7 +69,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathWidth = 1 }
|
||||
Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathRadius = 1 }
|
||||
});
|
||||
}
|
||||
|
||||
@ -104,8 +104,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
// Make sure that we are accounting for path width when calculating vertex positions
|
||||
// We need to apply 2x the path radius to account for it because the full diameter of the line accounts into height
|
||||
float x = (i + count - values.Length) / (float)(count - 1) * (DrawWidth - 2 * path.PathWidth);
|
||||
float y = GetYPosition(values[i]) * (DrawHeight - 2 * path.PathWidth);
|
||||
float x = (i + count - values.Length) / (float)(count - 1) * (DrawWidth - 2 * path.PathRadius);
|
||||
float y = GetYPosition(values[i]) * (DrawHeight - 2 * path.PathRadius);
|
||||
path.AddVertex(new Vector2(x, y));
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user