diff --git a/osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRoll.cs b/osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRoll.cs index 8dd63d8a3e..7c4794ea7d 100644 --- a/osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRoll.cs +++ b/osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRoll.cs @@ -44,7 +44,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable if (countHit > drumRoll.RequiredGoodHits) { Judgement.Result = HitResult.Hit; - Judgement.Score = countHit >= drumRoll.RequiredGreatHits ? TaikoScoreResult.Great : TaikoScoreResult.Good; + Judgement.TaikoResult = countHit >= drumRoll.RequiredGreatHits ? TaikoHitResult.Great : TaikoHitResult.Good; } else Judgement.Result = HitResult.Miss; diff --git a/osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRollTick.cs b/osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRollTick.cs index 6bbd5482ab..e892687d64 100644 --- a/osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRollTick.cs +++ b/osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRollTick.cs @@ -40,7 +40,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable if (Math.Abs(Judgement.TimeOffset) < tick.TickTimeDistance / 2) { Judgement.Result = HitResult.Hit; - Judgement.Score = TaikoScoreResult.Great; + Judgement.TaikoResult = TaikoHitResult.Great; } }