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Ensure that all changes to screen backgrounds are on the correct thread
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@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.Background
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});
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AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
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AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
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AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.CheckBackgroundBlur(playerLoader.ExpectedBackgroundBlur));
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}
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/// <summary>
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@ -106,6 +106,7 @@ namespace osu.Game.Tests.Visual.Background
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public void TestStoryboardBackgroundVisibility()
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{
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performFullSetup();
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AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
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createFakeStoryboard();
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AddStep("Enable Storyboard", () =>
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{
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@ -198,8 +199,9 @@ namespace osu.Game.Tests.Visual.Background
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})));
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AddUntilStep("Wait for results is current", () => results.IsCurrentScreen());
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AddUntilStep("Screen is undimmed, original background retained", () =>
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songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && results.IsBlurCorrect());
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songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && songSelect.CheckBackgroundBlur(results.ExpectedBackgroundBlur));
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}
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/// <summary>
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@ -224,7 +226,7 @@ namespace osu.Game.Tests.Visual.Background
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AddStep("Resume PlayerLoader", () => player.Restart());
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AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
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AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
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AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.CheckBackgroundBlur(playerLoader.ExpectedBackgroundBlur));
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}
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private void createFakeStoryboard() => AddStep("Create storyboard", () =>
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@ -274,9 +276,11 @@ namespace osu.Game.Tests.Visual.Background
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private class DummySongSelect : PlaySongSelect
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{
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private FadeAccessibleBackground background;
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protected override BackgroundScreen CreateBackground()
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{
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FadeAccessibleBackground background = new FadeAccessibleBackground(Beatmap.Value);
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background = new FadeAccessibleBackground(Beatmap.Value);
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DimEnabled.BindTo(background.EnableUserDim);
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return background;
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}
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@ -294,42 +298,54 @@ namespace osu.Game.Tests.Visual.Background
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config.BindWith(OsuSetting.BlurLevel, BlurLevel);
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}
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public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1f - ((FadeAccessibleBackground)Background).CurrentDim);
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public bool IsBackgroundDimmed() => background.CurrentColour == OsuColour.Gray(1f - background.CurrentDim);
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public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
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public bool IsBackgroundUndimmed() => background.CurrentColour == Color4.White;
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public bool IsUserBlurApplied() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2((float)BlurLevel.Value * BackgroundScreenBeatmap.USER_BLUR_FACTOR);
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public bool IsUserBlurApplied() => background.CurrentBlur == new Vector2((float)BlurLevel.Value * BackgroundScreenBeatmap.USER_BLUR_FACTOR);
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public bool IsUserBlurDisabled() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
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public bool IsUserBlurDisabled() => background.CurrentBlur == new Vector2(0);
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public bool IsBackgroundInvisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 0;
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public bool IsBackgroundInvisible() => background.CurrentAlpha == 0;
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public bool IsBackgroundVisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 1;
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public bool IsBackgroundVisible() => background.CurrentAlpha == 1;
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public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
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public bool IsBlurCorrect() => background.CurrentBlur == new Vector2(BACKGROUND_BLUR);
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public bool CheckBackgroundBlur(Vector2 expected) => background.CurrentBlur == expected;
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/// <summary>
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/// Make sure every time a screen gets pushed, the background doesn't get replaced
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/// </summary>
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/// <returns>Whether or not the original background (The one created in DummySongSelect) is still the current background</returns>
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public bool IsBackgroundCurrent() => ((FadeAccessibleBackground)Background).IsCurrentScreen();
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public bool IsBackgroundCurrent() => background?.IsCurrentScreen() == true;
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}
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private class FadeAccessibleResults : ResultsScreen
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{
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private FadeAccessibleBackground background;
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public FadeAccessibleResults(ScoreInfo score)
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: base(score, true)
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{
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}
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protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
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protected override BackgroundScreen CreateBackground() => background = new FadeAccessibleBackground(Beatmap.Value);
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public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
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public Vector2 ExpectedBackgroundBlur => new Vector2(BACKGROUND_BLUR);
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}
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private class LoadBlockingTestPlayer : TestPlayer
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{
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protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
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protected override BackgroundScreen CreateBackground() =>
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new FadeAccessibleBackground(Beatmap.Value);
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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ApplyToBackground(b => ReplacesBackground.BindTo(b.StoryboardReplacesBackground));
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}
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public new DimmableStoryboard DimmableStoryboard => base.DimmableStoryboard;
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@ -354,15 +370,16 @@ namespace osu.Game.Tests.Visual.Background
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Thread.Sleep(1);
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StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
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ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
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DrawableRuleset.IsPaused.BindTo(IsPaused);
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}
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}
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private class TestPlayerLoader : PlayerLoader
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{
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private FadeAccessibleBackground background;
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public VisualSettings VisualSettingsPos => VisualSettings;
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public BackgroundScreen ScreenPos => Background;
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public BackgroundScreen ScreenPos => background;
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public TestPlayerLoader(Player player)
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: base(() => player)
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@ -371,9 +388,9 @@ namespace osu.Game.Tests.Visual.Background
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public void TriggerOnHover() => OnHover(new HoverEvent(new InputState()));
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public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
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public Vector2 ExpectedBackgroundBlur => new Vector2(BACKGROUND_BLUR);
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protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
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protected override BackgroundScreen CreateBackground() => background = new FadeAccessibleBackground(Beatmap.Value);
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}
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private class FadeAccessibleBackground : BackgroundScreenBeatmap
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