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Rename testcases
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@ -13,12 +13,12 @@ using osu.Game.Screens.Edit.Screens.Compose;
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namespace osu.Game.Tests.Visual
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{
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[Cached(Type = typeof(IPlacementHandler))]
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public abstract class HitObjectPlacementMaskTestCase : OsuTestCase, IPlacementHandler
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public abstract class PlacementBlueprintTestCase : OsuTestCase, IPlacementHandler
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{
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private readonly Container hitObjectContainer;
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private PlacementBlueprint currentBlueprint;
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protected HitObjectPlacementMaskTestCase()
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protected PlacementBlueprintTestCase()
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{
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Beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize = 2;
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@ -10,14 +10,14 @@ using osu.Game.Rulesets.Edit;
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namespace osu.Game.Tests.Visual
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{
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public abstract class HitObjectSelectionMaskTestCase : OsuTestCase
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public abstract class SelectionBlueprintTestCase : OsuTestCase
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{
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private SelectionBlueprint blueprint;
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protected override Container<Drawable> Content => content ?? base.Content;
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private readonly Container content;
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protected HitObjectSelectionMaskTestCase()
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protected SelectionBlueprintTestCase()
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{
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base.Content.Add(content = new Container
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{
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