diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index fb7021bfa8..d5a0e052a5 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -201,7 +201,6 @@ namespace osu.Game.Rulesets.Edit private void addHitObject(HitObject hitObject) { - // Process object var processor = Ruleset.CreateBeatmapProcessor(playableBeatmap); processor?.PreProcess();