Merge branch 'master' into multiplayer-beatmap-checksum

This commit is contained in:
Dean Herbert
2020-06-07 18:05:33 +09:00
committed by GitHub
3 changed files with 185 additions and 38 deletions

View File

@ -276,7 +276,7 @@ namespace osu.Game.Database
// for now, concatenate all .osu files in the set to create a unique hash.
MemoryStream hashable = new MemoryStream();
foreach (TFileModel file in item.Files.Where(f => HashableFileTypes.Any(f.Filename.EndsWith)))
foreach (TFileModel file in item.Files.Where(f => HashableFileTypes.Any(f.Filename.EndsWith)).OrderBy(f => f.Filename))
{
using (Stream s = Files.Store.GetStream(file.FileInfo.StoragePath))
s.CopyTo(hashable);
@ -332,7 +332,7 @@ namespace osu.Game.Database
if (existing != null)
{
if (CanUndelete(existing, item))
if (CanReuseExisting(existing, item))
{
Undelete(existing);
LogForModel(item, $"Found existing {HumanisedModelName} for {item} (ID {existing.ID}) skipping import.");
@ -670,13 +670,29 @@ namespace osu.Game.Database
protected TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
/// <summary>
/// After an existing <typeparamref name="TModel"/> is found during an import process, the default behaviour is to restore the existing
/// After an existing <typeparamref name="TModel"/> is found during an import process, the default behaviour is to use/restore the existing
/// item and skip the import. This method allows changing that behaviour.
/// </summary>
/// <param name="existing">The existing model.</param>
/// <param name="import">The newly imported model.</param>
/// <returns>Whether the existing model should be restored and used. Returning false will delete the existing and force a re-import.</returns>
protected virtual bool CanUndelete(TModel existing, TModel import) => true;
protected virtual bool CanReuseExisting(TModel existing, TModel import) =>
// for the best or worst, we copy and import files of a new import before checking whether
// it is a duplicate. so to check if anything has changed, we can just compare all FileInfo IDs.
getIDs(existing.Files).SequenceEqual(getIDs(import.Files)) &&
getFilenames(existing.Files).SequenceEqual(getFilenames(import.Files));
private IEnumerable<long> getIDs(List<TFileModel> files)
{
foreach (var f in files.OrderBy(f => f.Filename))
yield return f.FileInfo.ID;
}
private IEnumerable<string> getFilenames(List<TFileModel> files)
{
foreach (var f in files.OrderBy(f => f.Filename))
yield return f.Filename;
}
private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();