Merge branch 'master' into multiplayer-beatmap-checksum

This commit is contained in:
Dean Herbert
2020-06-07 18:05:33 +09:00
committed by GitHub
3 changed files with 185 additions and 38 deletions

View File

@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@ -12,6 +12,7 @@ using NUnit.Framework;
using osu.Framework.Platform;
using osu.Game.IPC;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
@ -22,6 +23,7 @@ using SharpCompress.Archives;
using SharpCompress.Archives.Zip;
using SharpCompress.Common;
using SharpCompress.Writers.Zip;
using FileInfo = System.IO.FileInfo;
namespace osu.Game.Tests.Beatmaps.IO
{
@ -93,6 +95,166 @@ namespace osu.Game.Tests.Beatmaps.IO
}
}
[Test]
public async Task TestImportThenImportWithReZip()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportWithReZip)))
{
try
{
var osu = loadOsu(host);
var temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
try
{
var imported = await LoadOszIntoOsu(osu);
string hashBefore = hashFile(temp);
using (var zip = ZipArchive.Open(temp))
zip.WriteToDirectory(extractedFolder);
using (var zip = ZipArchive.Create())
{
zip.AddAllFromDirectory(extractedFolder);
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
}
// zip files differ because different compression or encoder.
Assert.AreNotEqual(hashBefore, hashFile(temp));
var importedSecondTime = await osu.Dependencies.Get<BeatmapManager>().Import(temp);
ensureLoaded(osu);
// but contents doesn't, so existing should still be used.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
}
finally
{
Directory.Delete(extractedFolder, true);
}
}
finally
{
host.Exit();
}
}
}
private string hashFile(string filename)
{
using (var s = File.OpenRead(filename))
return s.ComputeMD5Hash();
}
[Test]
public async Task TestImportThenImportWithChangedFile()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportWithChangedFile)))
{
try
{
var osu = loadOsu(host);
var temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
try
{
var imported = await LoadOszIntoOsu(osu);
using (var zip = ZipArchive.Open(temp))
zip.WriteToDirectory(extractedFolder);
// arbitrary write to non-hashed file
using (var sw = new FileInfo(Directory.GetFiles(extractedFolder, "*.mp3").First()).AppendText())
sw.WriteLine("text");
using (var zip = ZipArchive.Create())
{
zip.AddAllFromDirectory(extractedFolder);
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
}
var importedSecondTime = await osu.Dependencies.Get<BeatmapManager>().Import(temp);
ensureLoaded(osu);
// check the newly "imported" beatmap is not the original.
Assert.IsTrue(imported.ID != importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
}
finally
{
Directory.Delete(extractedFolder, true);
}
}
finally
{
host.Exit();
}
}
}
[Test]
public async Task TestImportThenImportWithDifferentFilename()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportWithDifferentFilename)))
{
try
{
var osu = loadOsu(host);
var temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
try
{
var imported = await LoadOszIntoOsu(osu);
using (var zip = ZipArchive.Open(temp))
zip.WriteToDirectory(extractedFolder);
// change filename
var firstFile = new FileInfo(Directory.GetFiles(extractedFolder).First());
firstFile.MoveTo(Path.Combine(firstFile.DirectoryName, $"{firstFile.Name}-changed{firstFile.Extension}"));
using (var zip = ZipArchive.Create())
{
zip.AddAllFromDirectory(extractedFolder);
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
}
var importedSecondTime = await osu.Dependencies.Get<BeatmapManager>().Import(temp);
ensureLoaded(osu);
// check the newly "imported" beatmap is not the original.
Assert.IsTrue(imported.ID != importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
}
finally
{
Directory.Delete(extractedFolder, true);
}
}
finally
{
host.Exit();
}
}
}
[Test]
public async Task TestImportCorruptThenImport()
{
@ -212,37 +374,6 @@ namespace osu.Game.Tests.Beatmaps.IO
}
}
[Test]
public async Task TestImportThenImportDifferentHash()
{
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportDifferentHash)))
{
try
{
var osu = loadOsu(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
var imported = await LoadOszIntoOsu(osu);
imported.Hash += "-changed";
manager.Update(imported);
var importedSecondTime = await LoadOszIntoOsu(osu);
Assert.IsTrue(imported.ID != importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID < importedSecondTime.Beatmaps.First().ID);
// only one beatmap will exist as the online set ID matched, causing purging of the first import.
checkBeatmapSetCount(osu, 1);
}
finally
{
host.Exit();
}
}
}
[Test]
public async Task TestImportThenDeleteThenImport()
{