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Fix crash when gameplay starts while in multi-spectator screen
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@ -914,6 +914,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("wait for loading", () => client.Room?.State == MultiplayerRoomState.WaitingForLoad);
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AddStep("set player loaded", () => client.ChangeUserState(1234, MultiplayerUserState.Loaded));
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AddUntilStep("wait for gameplay to start", () => client.Room?.State == MultiplayerRoomState.Playing);
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AddUntilStep("wait for local user to enter spectator", () => multiplayerComponents.CurrentScreen is MultiSpectatorScreen);
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}
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}
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